On Sun, Feb 23, 2025 at 01:46:13PM +0100, Antoine Jacoutot wrote: > On Tue, 2025-02-18 at 14:01 -0700, Thomas Frohwein wrote: > > CVSROOT: /cvs > > Module name: ports > > Changes by: [email protected] 2025/02/18 14:01:49 > > > > Log message: > > import freeciv21, ok kmos@ > > > > DESCR: > > Freeciv21 is a free open source turn-based empire-building 4x strategy > > game, in > > which each player becomes the leader of a civilization. You compete > > against > > several opponents to build cities and use them to support a military > > and an > > economy. Players strive to complete an empire that survives all > > encounters with > > its neighbors to emerge victorious. Play begins at the dawn of history > > in 4,000 > > BCE. > > > > Freeciv21 takes its roots in the well-known FOSS game Freeciv and > > extends it for > > more fun, with a revived focus on competitive multiplayer environments. > > Players > > can choose from over 500 nations and can play against the computer or > > other > > people in an active online community. > > > > The code is maintained by the team over at Longturn.net and is based on > > the QT > > framework. The game supports both hex and square tiles and is easily > > modified to > > create custom rules. > > > > Status: > > > > Vendor Tag: thfr > > Release Tags: thfr_20250218 > > > > N ports/games/freeciv21/Makefile > > N ports/games/freeciv21/distinfo > > N ports/games/freeciv21/pkg/DESCR > > N ports/games/freeciv21/pkg/PLIST > > > > No conflicts created by this import > > > > Does not build, probably due to dpb(1) junking. >
I found where it picks up py3-sphinx if present. With sphinx present, man pages are made. I added sphinx as BDEP and added the man pages (with a fix for the man dir). Should behave now!
