On Sun, Feb 23, 2025 at 01:46:13PM +0100, Antoine Jacoutot wrote:
> On Tue, 2025-02-18 at 14:01 -0700, Thomas Frohwein wrote:
> > CVSROOT:    /cvs
> > Module name:        ports
> > Changes by: [email protected]    2025/02/18 14:01:49
> > 
> > Log message:
> >     import freeciv21, ok kmos@
> >     
> >     DESCR:
> >     Freeciv21 is a free open source turn-based empire-building 4x strategy 
> > game, in
> >     which each player becomes the leader of a civilization. You compete 
> > against
> >     several opponents to build cities and use them to support a military 
> > and an
> >     economy. Players strive to complete an empire that survives all 
> > encounters with
> >     its neighbors to emerge victorious. Play begins at the dawn of history 
> > in 4,000
> >     BCE.
> >     
> >     Freeciv21 takes its roots in the well-known FOSS game Freeciv and 
> > extends it for
> >     more fun, with a revived focus on competitive multiplayer environments. 
> > Players
> >     can choose from over 500 nations and can play against the computer or 
> > other
> >     people in an active online community.
> >     
> >     The code is maintained by the team over at Longturn.net and is based on 
> > the QT
> >     framework. The game supports both hex and square tiles and is easily 
> > modified to
> >     create custom rules.
> >     
> >     Status:
> >     
> >     Vendor Tag:     thfr
> >     Release Tags:   thfr_20250218
> >     
> >     N ports/games/freeciv21/Makefile
> >     N ports/games/freeciv21/distinfo
> >     N ports/games/freeciv21/pkg/DESCR
> >     N ports/games/freeciv21/pkg/PLIST
> >     
> >     No conflicts created by this import
> > 
> 
> Does not build, probably due to dpb(1) junking.
> 

I found where it picks up py3-sphinx if present. With sphinx present,
man pages are made. I added sphinx as BDEP and added the man pages
(with a fix for the man dir). Should behave now!

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