CVSROOT:        /cvs
Module name:    ports
Changes by:     [email protected]    2026/03/21 14:27:26

Modified files:
        games/godot/pack1: Makefile 
        games/godot/pack1/patches: patch-platform_x11_detect_prime_cpp 
                                   patch-platform_x11_os_x11_cpp 
        games/godot/pack2: Makefile 
        games/godot/pack2/patches: 
                                   
patch-platform_linuxbsd_x11_detect_prime_x11_cpp 
                                   
patch-platform_linuxbsd_x11_display_server_x11_cpp 
        games/godot/pack3: Makefile 
        games/godot/pack3/patches: 
                                   
patch-platform_linuxbsd_x11_detect_prime_x11_cpp 
                                   
patch-platform_linuxbsd_x11_display_server_x11_cpp 
Added files:
        games/godot/pack2/patches: 
                                   
patch-platform_linuxbsd_wayland_detect_prime_egl_cpp 
                                   
patch-platform_linuxbsd_wayland_display_server_wayland_cpp 
        games/godot/pack3/patches: 
                                   
patch-platform_linuxbsd_wayland_detect_prime_egl_cpp 
                                   
patch-platform_linuxbsd_wayland_display_server_wayland_cpp 

Log message:
Patch out the automatic use of DRI_PRIME. As of now, we don't have
working support for this (it's a mesa technology to allow rendering on
a non-output display device). When I tried DRI_PRIME=1 on a laptop with
iGPU and dGPU, the result was a system freeze.
ok op@

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