CVSROOT: /cvs
Module name: ports
Changes by: [email protected] 2026/06/25 12:32:31
Modified files:
games/godot/pack1: Makefile
games/godot/pack1/patches: patch-drivers_SCsub
patch-platform_x11_SCsub
patch-platform_x11_detect_py
patch-platform_x11_os_x11_cpp
patch-platform_x11_os_x11_h
Added files:
games/godot/pack1/patches: patch-SConstruct
patch-core_os_input_h
patch-drivers_sdl_SCsub
patch-drivers_sdl_SDL_build_config_private_h
patch-drivers_sdl_joypad_sdl_cpp
patch-drivers_sdl_joypad_sdl_h
patch-main_input_default_cpp
patch-main_input_default_h
patch-platform_x11_joypad_linux_cpp
patch-platform_x11_joypad_linux_h
Removed files:
games/godot/pack1/files/ujoy: joypad_openbsd.cpp
joypad_openbsd.h
Log message:
Backport the SDL3 gamecontroller backend from Godot 4.x to Godot 3
(godot/pack1). This replaces the thus far "homegrown" gamecontroller
backend code. Tested with PS4 controller and multiple games.
"makes a lot of sense" op@