On Tue, Nov 03, 2026 at 09:07:44AM -0700, Thomas Frohwein wrote: > On Sat, 31 Oct 2026 05:03:30 -0600 (MDT) > Antoine Jacoutot <[email protected]> wrote: > > > CVSROOT: /cvs > > Module name: ports > > Changes by: [email protected] 2026/10/31 > > 05:03:30 > > > > Modified files: > > audio/pulseaudio: Makefile > > audio/pulseaudio/patches: patch-src_pulse_util_c > > audio/pulseaudio/pkg: DESCR PLIST > > Added files: > > audio/pulseaudio/patches: patch-src_pulse_client_conf_in > > Removed files: > > audio/pulseaudio/files: module-sndio-sysex.h module-sndio.c > > audio/pulseaudio/patches: patch-meson_build > > patch-src_daemon_caps_c > > patch-src_daemon_meson_build > > patch-src_daemon_pulseaudio-system_conf > > patch-src_modules_dbus_iface-stream_c > > patch-src_modules_meson_build > > patch-src_modules_module-detect_c > > patch-src_pulsecore_core-util_c > > patch-src_pulsecore_mix_neon_c > > > > Log message: > > Stop shipping the PulseAudio daemon: the server side is provided by > > PipeWire through its PulseAudio compatibility layer (pipewire-pulse). > > > > I only use pulseaudio in emulators/wine currently, but this is a > significant step back. The audio is now noticeably distorted, sounding > "crackling" like a fireplace. With this change, pulseaudio also only > works with running pipewire which isn't documented anywhere to let > users know that this is now required to add to startup files or launch > manually. > > pulseaudio hasn't been great; there has been noticeable audio lag. Some > work is underway on an sndio backend for wine, but that's not trivial, > so not sure how far out to have this working. Is the crackling audio an > issue with other pulseaudio... ?
Can you give me a reproducer, pulseaudio based stuff I have tried all works fine. For the rest, it's in DESCR. A README seemed a bit too much for this but *shrug* $ pkg_info pulseaudio Information for inst:pulseaudio-17.0p6 <snip> This package only provides the PulseAudio client part: the PulseAudio daemon is not included. The server side is provided by PipeWire through its PulseAudio compatibility layer (pipewire-pulse from the 'pipewire' package). -- Antoine
