CVSROOT:        /cvs
Module name:    ports
Changes by:     st...@cvs.openbsd.org   2013/03/19 09:47:42

Log message:
    import ports/graphics/glm, ok gonzalo@
    
    OpenGL Mathematics (GLM) is a header only C++ mathematics library for
    graphics software based on the OpenGL Shading Language (GLSL) specification.
    
    GLM provides classes and functions designed and implemented with the same
    naming conventions and functionalities as GLSL so that when a programmer
    knows GLSL, he knows GLM as well, which makes it really easy to use.
    
    This project isn't limited to GLSL features. An extension system, based
    on the GLSL extension conventions, provides extended capabilities:
    matrix transformations, quaternions, half-based types, random numbers,
    procedural noise functions, etc...
    
    This library works perfectly with OpenGL but it also ensures 
interoperability
    with third party libraries and SDKs. It is a good candidate for software
    rendering (Raytracing / Rasterisation), image processing, physic simulations
    and any context that requires a simple and convenient mathematics library.
    
    GLM is written in C++98 but can take advantage of C++11 when supported
    by the compiler.
    
    Status:
    
    Vendor Tag: sthen
    Release Tags:       sthen_20130319
    
    N ports/graphics/glm/Makefile
    N ports/graphics/glm/distinfo
    N ports/graphics/glm/pkg/PLIST
    N ports/graphics/glm/pkg/DESCR
    N ports/graphics/glm/patches/patch-test_external_gli_core_image2d_inl
    
    No conflicts created by this import

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