On Wed, Dec 28, 2016 at 11:34:57AM -0700, Adam Wolk wrote: > CVSROOT: /cvs > Module name: ports > Changes by: [email protected] 2016/12/28 11:34:57 > > Log message: > Import games/tome4 > > OK fcambus@ > > note: upstream is known to re-roll tarballs silently see > http://forums.te4.org/viewtopic.php?f=42&t=47073 > for details. > > $ cat pkg/DESCR-main > Tales of Maj'Eyal (ToME) is a free, open source roguelike RPG, > featuring tactical turn-based combat and advanced character building. > Play as one of many unique races and classes in the lore-filled world > of Eyal, exploring random dungeons, facing challenging battles, and > developing characters with your own tailored mix of abilities and > powers. With a modern graphical and customisable interface, intuitive > mouse control, streamlined mechanics and deep, challenging combat, > Tales of Maj'Eyal offers engaging roguelike gameplay for the 21st > century. > > This package contains the engine of the game. > > Status: > > Vendor Tag: awolk > Release Tags: awolk_20161228 > > N ports/games/tome4/distinfo > N ports/games/tome4/Makefile > N ports/games/tome4/patches/patch-premake4_lua > N ports/games/tome4/patches/patch-src_getself_c > N ports/games/tome4/patches/patch-bootstrap_boot_lua > N ports/games/tome4/patches/patch-build_te4core_lua > N ports/games/tome4/pkg/PLIST-main > N ports/games/tome4/pkg/PLIST-data > N ports/games/tome4/pkg/DESCR-main > N ports/games/tome4/pkg/DESCR-data > > No conflicts created by this import
These variables don't exist: MODGCC_ARCHS = * MODGCC_LANGS = c It should be MODGCC4_... Also there are hardcoded paths in patch-premake4_lua. -- Antoine
