On Wed, Dec 28, 2016 at 11:34:57AM -0700, Adam Wolk wrote:
> CVSROOT:      /cvs
> Module name:  ports
> Changes by:   [email protected]   2016/12/28 11:34:57
> 
> Log message:
>     Import games/tome4
>     
>     OK fcambus@
>     
>     note: upstream is known to re-roll tarballs silently see
>     http://forums.te4.org/viewtopic.php?f=42&t=47073
>     for details.
>     
>     $ cat pkg/DESCR-main
>     Tales of Maj'Eyal (ToME) is a free, open source roguelike RPG,
>     featuring tactical turn-based combat and advanced character building.
>     Play as one of many unique races and classes in the lore-filled world
>     of Eyal, exploring random dungeons, facing challenging battles, and
>     developing characters with your own tailored mix of abilities and
>     powers.  With a modern graphical and customisable interface, intuitive
>     mouse control, streamlined mechanics and deep, challenging combat,
>     Tales of Maj'Eyal offers engaging roguelike gameplay for the 21st
>     century.
>     
>     This package contains the engine of the game.
>     
>     Status:
>     
>     Vendor Tag:       awolk
>     Release Tags:     awolk_20161228
>     
>     N ports/games/tome4/distinfo
>     N ports/games/tome4/Makefile
>     N ports/games/tome4/patches/patch-premake4_lua
>     N ports/games/tome4/patches/patch-src_getself_c
>     N ports/games/tome4/patches/patch-bootstrap_boot_lua
>     N ports/games/tome4/patches/patch-build_te4core_lua
>     N ports/games/tome4/pkg/PLIST-main
>     N ports/games/tome4/pkg/PLIST-data
>     N ports/games/tome4/pkg/DESCR-main
>     N ports/games/tome4/pkg/DESCR-data
>     
>     No conflicts created by this import

These variables don't exist:
MODGCC_ARCHS =  *                                                               
MODGCC_LANGS =  c

It should be MODGCC4_...

Also there are hardcoded paths in patch-premake4_lua.

-- 
Antoine

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