Changelog:
* campaigns:
* Eastern Invasion:
* The Crossing, fixed a bug which prevented the undead leader spawned
at turn 8 to have a keep
* The South Guard:
* fixed some pink unit images being shown in some scenario texts
* Two Brothers
* updated the portrait of Bjarn to match the new mage colors
* editor
* added the paste option to the edit menu
* graphics
* new attack icons: undead axe, undead crossbow, pick axe, glaive, elven
staff
* new baseframes: Mage line, Footpad
* new new death animations: Orcish Assassin, Grunt, Undead Ghoul, Ancient
Wose, Elder Wose, Thieves
* updated portraits: Troll
* language and i18n:
* fixed spelling mistakes in the en_US version
* updated translations: Czech, Danish, Dutch, Estonian, Esperanto, French,
German, Greek, Italian, Polish, Portuguese (Brazil), Russian, Serbian,
Slovak, Swedish
* updated DejaVuSans font to 2.15
* multiplayer maps:
* new maps: The Manzivan Traps, 4p Hamlets
* revised maps: Blitz, Charge, Den of Onis, Hamlets, Meteor Lake, Sablestone
Delta, Sulla's Ruins
* multiplayer
* sped up the lobby, the lag is much lower now (patch #676 and patch #677)
* units:
* fixed a bug which prevented a Mermaid Siren picking up a storm trident
* Complete rewrite of saurian and poacher line descriptions, as well as
some minor edits to a few other human units.
* fixed a bug which caused the slow effect being applied twice (bug #8458)
* death animations for Wose Ancient and Elder, Human Outlaw Thief Male
and Female
* user interface:
* smarter focus handling when user input is irrelevant to the current focus
but relevant to another widget
* menus can now stay scrolled to the bottom if they were already scrolled
to the bottom
* scrolling performance improved
* selecting a units is faster now, especially switching between two units
* overall game performance improved when many units are visible
* better performance when mouse is over a unit that sees many enemy units
* show side and team in the status table
* animations draw faster now and the speed is independent of the resolution
* fog/shroud is cleared after attack-move (bug #7131)
* WML engine
* fixed a bug which returned wrong values if a random number was negative
--
Tested @ i386.
--
Cheerz,
Vlad / Stelz
wesnoth-1.2.2.update
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