Hi, On Thu, 17 Jun 2021 09:56:27 +0100 Stuart Henderson <s...@spacehopper.org> wrote:
> PowerPC doesn't have those either But it doesn't need to, because embree is not built on all 32 bit arches [0] due to a lack of "consumers" [1] :) You may be able to see that in the i386 build logs but here is the powerpc one [2] (beware, heavy!). [0] https://github.com/godotengine/godot/issues/48482 [1] https://github.com/godotengine/godot/pull/48483/commits/e53422c8 [2] https://bin.charlenew.xyz/godot.log > -- > Sent from a phone, apologies for poor formatting. > On 15 June 2021 08:26:18 Omar Polo <o...@omarpolo.com> wrote: > > > k...@openbsd.org writes: > > > >> http://build-failures.rhaalovely.net/sparc64/2021-06-13/games/godot.log > > > > This is due to a newly added bundled deps: embree[0]; it needs AVX, > > SSE or NEON support, something that I'm assuming sparc doesn't have > > (and that probably rules out other arches too...) > > > > So, should we mark it as ONLY_FOR_ARCHS? (the list is probably > > incomplete, it's taken from a quick glance at where the 3.3 package > > was built) > > > > > > Thanks, > > > > Omar Polo > > > > [0] actually, a fork of it > > https://github.com/lighttransport/embree-aarch64 > > in particular, the fail is from this block > > > > https://github.com/godotengine/godot/blob/master/thirdparty/embree/common/sys/sysinfo.h#L17 > > > > > > Index: Makefile > > =================================================================== > > RCS file: /home/cvs/ports/games/godot/Makefile,v > > retrieving revision 1.20 > > diff -u -p -r1.20 Makefile > > --- Makefile 9 Jun 2021 19:50:07 -0000 1.20 > > +++ Makefile 15 Jun 2021 07:19:53 -0000 > > @@ -1,5 +1,6 @@ > > # $OpenBSD: Makefile,v 1.20 2021/06/09 19:50:07 sthen Exp $ > > > > +ONLY_FOR_ARCHS = aarch64 amd64 arm i386 powerpc > > BROKEN-powerpc = fails at runtime, the UI is totally blank > > > > COMMENT = 2D and 3D game engine >