Thomas Frohwein <[email protected]> writes:
> Hi, > > An update to the latest Vulkan SDK 1.2.189.1 and associated ports > (glslang, spirv-*). I built the whole suite and tested with vkcube > (from vulkan-tools), vulkaninfo (same), vkquake, and Cryptark via > fnaify with `/gldevice:Vulkan`. Basic runtime and also with > VK_INSTANCE_LAYERS=VK_LAYER_KHRONOS_validation. Everything works > including appropriate complaints from the validation layers in vkquake > and Cryptark. No symbol changes to libvulkan, so no shared object bump. > > Fullscreen with vkquake seemed buggy though, but that is most likely a > vkquake and not a vulkan issue, as the other apps ran fine in > fullscreen. > > I tested on Intel i7-10700 with integrated UHD 630 GPU again. As usual, > a test with amdgpu would be welcome. > > ok? They all builds fine. I did some testing with godot compiled from the master branch and it runs fine. I have an amdgpu amdgpu0: RAVEN 11 CU rev 0x01 Thanks!
