Thomas Frohwein <[email protected]> writes:

> Hi,
>
> An update to the latest Vulkan SDK 1.2.189.1 and associated ports
> (glslang, spirv-*). I built the whole suite and tested with vkcube
> (from vulkan-tools), vulkaninfo (same), vkquake, and Cryptark via
> fnaify with `/gldevice:Vulkan`. Basic runtime and also with
> VK_INSTANCE_LAYERS=VK_LAYER_KHRONOS_validation. Everything works
> including appropriate complaints from the validation layers in vkquake
> and Cryptark. No symbol changes to libvulkan, so no shared object bump.
>
> Fullscreen with vkquake seemed buggy though, but that is most likely a
> vkquake and not a vulkan issue, as the other apps ran fine in
> fullscreen.
>
> I tested on Intel i7-10700 with integrated UHD 630 GPU again. As usual,
> a test with amdgpu would be welcome.
>
> ok?

They all builds fine.  I did some testing with godot compiled from the
master branch and it runs fine.  I have an amdgpu

amdgpu0: RAVEN 11 CU rev 0x01

Thanks!

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