On Sat, April 16, 2022 07:49, Thomas Frohwein wrote:
> Hi,
>
> This is a port of fheroes2. It builds an engine that can run Heroes of
> Might & Magic 2 with many modern quality of life improvements. Some
> features of note:
>
> - more detailed preview of units on the map
> - refined enemy AI
> - Support for high resolutions
> - bundled translations to several languages
>
> You need to hav the non-free game data to run it - either from the game
> itself (for example purchased at gog.com), or the demo. This needs to
> be installed into /usr/local/share/fheroes2/data as the default
> location where this port will look. See README for more...
>
> I've tested it, playing the first 2 levels of the campaign, and it
> works very well!
>
> A few more notes about the port:
>
> - The translation files are created during the port build. The current
>   solution is a little clunky; adding individual settings for LANG and
>   LC_CTYPE for all languages. There may be a more elegant solution, but
>   I know too little about UTF-8 things...
> - Note that the game isn't designed to keep the commercial data cleanly
>   separated from other data. Therefore, if the game data is deleted,
>   the translation files and resurrection.h2d should be left out.
>
> comments? ok?
>

Hi!
It's been sitting in my tree for a long time and never was sent to ports@
http://cvs.linklevel.net/index.cgi/ports/games/fheroes2/
Was playing campaign in 0.9.11 with no issues. Haven't deal with languages,
so have no idea yet.
BTW, I have data/anim/maps from original game in ~/.fheroes2/. Not sure
what have changed in 0.9.,14, but I guess we do not need to place data
to /usr/local.
Will take a look at the evening.

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