On Sat, April 16, 2022 07:49, Thomas Frohwein wrote: > Hi, > > This is a port of fheroes2. It builds an engine that can run Heroes of > Might & Magic 2 with many modern quality of life improvements. Some > features of note: > > - more detailed preview of units on the map > - refined enemy AI > - Support for high resolutions > - bundled translations to several languages > > You need to hav the non-free game data to run it - either from the game > itself (for example purchased at gog.com), or the demo. This needs to > be installed into /usr/local/share/fheroes2/data as the default > location where this port will look. See README for more... > > I've tested it, playing the first 2 levels of the campaign, and it > works very well! > > A few more notes about the port: > > - The translation files are created during the port build. The current > solution is a little clunky; adding individual settings for LANG and > LC_CTYPE for all languages. There may be a more elegant solution, but > I know too little about UTF-8 things... > - Note that the game isn't designed to keep the commercial data cleanly > separated from other data. Therefore, if the game data is deleted, > the translation files and resurrection.h2d should be left out. > > comments? ok? >
Hi! It's been sitting in my tree for a long time and never was sent to ports@ http://cvs.linklevel.net/index.cgi/ports/games/fheroes2/ Was playing campaign in 0.9.11 with no issues. Haven't deal with languages, so have no idea yet. BTW, I have data/anim/maps from original game in ~/.fheroes2/. Not sure what have changed in 0.9.,14, but I guess we do not need to place data to /usr/local. Will take a look at the evening.
