On 8/26/24 2:56 AM, Jonathan Gray wrote:
On Mon, Aug 26, 2024 at 12:36:50AM +0200, Benjamin Stürz wrote:
Hi ports@,
here is a WIP port of the OpenXRay game engine,
used by the S.T.A.L.K.E.R. series of games.
WWW: https://github.com/OpenXRay/xray-16
The linking step requires large amounts of RAM,
so before compiling, make sure you have your limits set:
$ ulimit -d $(ulimit -Hd)
4GB of RAM are not enough, but 16GB work fine.
If you want to start the game, you'll have to own a copy of
S.T.A.L.K.E.R Call of Pripyat or Clear Sky,
and you'll have to follow these steps, after installing:
https://github.com/OpenXRay/xray-16/wiki/%5BEN%5D-How-to-build-and-setup-on-Linux#game-resources
At last, run the game with `xr_3da`.
On the first start it may crash while compiling shaders.
Just re-run and it has probably fixed itself.
Any testing and feedback is very appreciated,
especially on how to simplify the pre-configure step.
The licensing/legality of this has not changed since
last time:
https://marc.info/?l=openbsd-ports&m=161442903129677&w=2
Can't we then just set PERMIT_PACKAGE=no?