On Thu, Sep 20, 2007 at 04:44:05PM -0700, Ryan Freeman wrote: > On Thu, Sep 20, 2007 at 07:10:55PM +0200, Stefan Sperling wrote: > > On Wed, Sep 19, 2007 at 07:43:05PM -0700, Mike Swanson wrote: > > > Hi, > > > > > > I've noticed ZSNES hasn't been updated in years, but I don't really know > > > how > > > to update it myself (I've tried, but it always fails at compiling at > > > various > > > ports; knowing emulator authors, it's probably filled with Windows and/or > > > Linux-specific code anyway). I'm CCing this to both the official > > > maintainer > > > and the mailing list because I don't know if he's even still around > > > anymore. > > > Usual improvements are expected, increased compatibility, more features, > > > etc > > > > Here you go. > > > > Sound is quite choppy on my notebook, but it's only a 700Mhz PIII. > > sound hasn't worked properly since the big audio improvements made about a > month ago including the sdl patch to improve audio, for me. While the audio > improvements did cure a few applications/games suffering from sound latency > issues, zsnes has worsened. I shall try the libao option and see if that > helps. > > Unfortunately I completely forgot about this until I saw this email saying > sound is choppy. this was the same on both the ports ver and a generic > compiled > tarball of 1.51 i tested to see if it would help awhile back, currently > running > -current from Sept 13th GENERIC. regards, > > -ryan >
hmmm, "Street Fighter II" is working nicely for me with a default install of zsnes. CPU is 1.84 GHz Athlon, soundcard is SoundBlaster Live!. there is some strangeness in the zsnes audio code. it intentionally uses a different audio buffer size than SDL reports. why, I don't know. this could potentially be a problem with certain hardware. I also see zsnes using almost all available CPU. what CPU and soundcard are you using? -- [EMAIL PROTECTED] SDF Public Access UNIX System - http://sdf.lonestar.org