On 10/24/07, Antti Harri <[EMAIL PROTECTED]> wrote: > Btw, looking at the Quakeforge's site, it seems to me > that 0.3 version is rather dead:
noticed that. > If you want to take a look at ioquake2 (icculus.org fork) port that Toni > Spets and I did it's available at: > http://users.openbsd.fi/iku/opensource/openbsd-ports/openbsd_port_ioquake2-0.16.1.tar.gz > > It still needs some work and that's why I haven't submitted it. oh, nice. i patched it up too, and it worked better for me than the quakeforge port. but i went back to qf since that's in the tree. i've been trying to get quake2 on amd64, but even after fixing a few bugs in the soft renderer, it still crashes. opengl it is. the qf port lags quite a bit, i think with ioquake i was still able to get playable framerates at 640x480 or so. i'll have to go back and double check. i have several other quake engines sitting around now.
