On 10/24/07, Antti Harri <[EMAIL PROTECTED]> wrote:
> Btw, looking at the Quakeforge's site, it seems to me
> that 0.3 version is rather dead:

noticed that.

> If you want to take a look at ioquake2 (icculus.org fork) port that Toni
> Spets and I did it's available at:
> http://users.openbsd.fi/iku/opensource/openbsd-ports/openbsd_port_ioquake2-0.16.1.tar.gz
>
> It still needs some work and that's why I haven't submitted it.

oh, nice.  i patched it up too, and it worked better for me than the
quakeforge port.  but i went back to qf since that's in the tree.

i've been trying to get quake2 on amd64, but even after fixing a few
bugs in the soft renderer, it still crashes.  opengl it is.  the qf
port lags quite a bit, i think with ioquake i was still able to get
playable framerates at 640x480 or so.  i'll have to go back and double
check.  i have several other quake engines sitting around now.

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