On Tue, 23 Dec 2025 04:40:59 -0700 "Anthony J. Bentley" <[email protected]> wrote:
> Anthony J. Bentley writes: > > Thomas Frohwein writes: > > > I'm proposing this port as an addition to the Doom engine ports. > > > It is most comparable to games/gzdoom, but has a focus on running > > > better on lower spec and/or older hardware. This seems to be > > > mainly by sticking to OpenGL 2.1, but it also has a Vulkan > > > backend. > > > > > > What's most interesting to me is that the engine doesn't have the > > > bugs that I've observed in some commercial id Tech 1 games with > > > both gzdoom and uzdoom (the latter not in ports at this point). > > > I've been able to play almost the whole catalogue of commercial > > > GZDoom games without the segfaults in gzdoom from ports. > > > > > > I'm happy to take MAINTAINER, CC'ing Timo who maintains gzdoom... > > > > > > ok? > > > > DESCR is identical to gzdoom's... it would be appropriate to mention > > something there about the low OpenGL requirements alluded to in > > COMMENT. > > > > License marker should be GPLv3+ > > > > With those changes, ok bentley@ > > Oh, and please rerun 'make update-plist' too. Thanks so much, I imported it with those changes.
