On Tue, 23 Dec 2025 04:40:59 -0700
"Anthony J. Bentley" <[email protected]> wrote:

> Anthony J. Bentley writes:
> > Thomas Frohwein writes:  
> > > I'm proposing this port as an addition to the Doom engine ports.
> > > It is most comparable to games/gzdoom, but has a focus on running
> > > better on lower spec and/or older hardware. This seems to be
> > > mainly by sticking to OpenGL 2.1, but it also has a Vulkan
> > > backend.
> > >
> > > What's most interesting to me is that the engine doesn't have the
> > > bugs that I've observed in some commercial id Tech 1 games with
> > > both gzdoom and uzdoom (the latter not in ports at this point).
> > > I've been able to play almost the whole catalogue of commercial
> > > GZDoom games without the segfaults in gzdoom from ports.
> > >
> > > I'm happy to take MAINTAINER, CC'ing Timo who maintains gzdoom...
> > >
> > > ok?  
> >
> > DESCR is identical to gzdoom's... it would be appropriate to mention
> > something there about the low OpenGL requirements alluded to in
> > COMMENT.
> >
> > License marker should be GPLv3+
> >
> > With those changes, ok bentley@  
> 
> Oh, and please rerun 'make update-plist' too.

Thanks so much, I imported it with those changes.

Reply via email to