On Thu, 08 Jan 2026 20:01:50 +0100,
izzy Meyer <[email protected]> wrote:
> 
> On Thu, 08 Jan 2026 01:44:27 +0100
> Kirill A. Korinsky <[email protected]> wrote:
> 
> > On Tue, 06 Jan 2026 22:37:16 +0100,
> > izzy Meyer <[email protected]> wrote:
> > > 
> > > [1  <text/plain; US-ASCII (7bit)>]
> > > Hello ports@, 
> > > 
> > > Here are some open source reimplementations of the original two
> > > fallout games. 
> > > 
> > > fallout1-ce needs a lower -O level for some likely UB in the code
> > > I've not ironed out yet. But until I figure that out or upstream
> > > fixes it, it should be OK to keep as-is with the lower -O value in
> > > CFLAGS/CXXFLAGS and the related comment hint for user experience.
> > > 
> > > They come with pkg-readme files to inform the end-user on how to use
> > > them.
> > > 
> > > Tested on amd64 and completed a playthrough of fallout1 with
> > > fallout1-ce, still working on my playthrough of fallout2. Things
> > > seem fairly stable for now.
> > > 
> > > Could I get OKs? Or at least a look over by a more experienced
> > > porter? 
> > > 
> > > Thanks,
> > >
> > 
> > Thoughts.
> > 
> > 1) CATEGORIES =     x11 games reads strange, maybe games x11?
> 
> Good point. Are CATEGORIES usually alphabetical?
>

I think that this is style question, but usually the first one is where port
is. And I just assumed that both are targeted to games/

> > 2) Any reason to not add fpattern as a port which is used at build
> > time?
> 
> IIRC these ports use different releases of fpattern.
>

I don't see any fpattern in the port tree

> > 3) I think readme should explain where to put and which files.
> 
> It doesn't matter where the files are, you just need to be in the cwd
> of the gamefile's extracted dir like the readme says.
>

ah

> > 4) About license, I read this:
> > 
> > > You may use or modify the software only for your own internal
> > > business purposes or for non-commercial or personal use. You may
> > > distribute the software or provide it to others only if you do so
> > > free of charge for non-commercial purposes.
> > 
> > I not sure that it can be distributed as precompiled package.
> > 
> 
> Upstream wasn't too helpful when I asked about this either [1]
> 
> [1] https://github.com/alexbatalov/fallout2-ce/issues/428
> 

Now I recall that!

My point that it needs:

PERMIT_DISTFILES =      No
PERMIT_PACKAGE =        No

but other may have other point of view on this.

-- 
wbr, Kirill

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