On Wed, Nov 14, 2007 at 08:49:27PM +0100, Simon Bertrang wrote:
> On Sat, Nov 10, 2007 at 02:34:33PM +0200, Antti Harri wrote:
> > On Sat, 10 Nov 2007, Simon Bertrang wrote:
> >
> >> Attached is a tweaked version:
> >> - use MASTER_SITE_BERLIOS for MASTER_SITES
> >> - format a bit
> >> - add RUN_DEPENDS=::devel/desktop-file-utils and entries to PLIST
> >> - slightly change CONFIGURE_ENV use
> >> - install manpage
> >>
> >> Tested on amd64 in sdl and gl mode without regressions.
> >>
> >> Any thoughts, reports or objections?
> >
> > Thanks.
> >
> > By the way, after submitting it to ports@ I did more
> > testing and I'm getting crashes. It *seems* to me
> > it's more prone to do it when I select new game
> > instead of the pre-built cities. I just tried your modified
> > package with same behaviour:
> >
> > Starting lincity-ng (version 1.1.1)...
> > [/home/iku/.lincity] is in the search path.
> > [/usr/local/share/lincity-ng] is in the search path.
> > LINCITY_HOME: /usr/local/share/lincity-ng
> > SDL Mode 800x600
> > No Component specified in cell 2, 1
> > Segmentation fault (core dumped)
> >
> > Otherwise your changes looked fine to me.
> >
> 
> In the meantime there was a new release of lincity-ng - attached is the
> updated port tarball.
> 
> Tests, objections, oks?
> 

Aaargh... sorry, here's it now.

Simon

Attachment: lincity-ng.tar.gz
Description: application/tar-gz

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