On Wed, Nov 14, 2007 at 08:49:27PM +0100, Simon Bertrang wrote: > On Sat, Nov 10, 2007 at 02:34:33PM +0200, Antti Harri wrote: > > On Sat, 10 Nov 2007, Simon Bertrang wrote: > > > >> Attached is a tweaked version: > >> - use MASTER_SITE_BERLIOS for MASTER_SITES > >> - format a bit > >> - add RUN_DEPENDS=::devel/desktop-file-utils and entries to PLIST > >> - slightly change CONFIGURE_ENV use > >> - install manpage > >> > >> Tested on amd64 in sdl and gl mode without regressions. > >> > >> Any thoughts, reports or objections? > > > > Thanks. > > > > By the way, after submitting it to ports@ I did more > > testing and I'm getting crashes. It *seems* to me > > it's more prone to do it when I select new game > > instead of the pre-built cities. I just tried your modified > > package with same behaviour: > > > > Starting lincity-ng (version 1.1.1)... > > [/home/iku/.lincity] is in the search path. > > [/usr/local/share/lincity-ng] is in the search path. > > LINCITY_HOME: /usr/local/share/lincity-ng > > SDL Mode 800x600 > > No Component specified in cell 2, 1 > > Segmentation fault (core dumped) > > > > Otherwise your changes looked fine to me. > > > > In the meantime there was a new release of lincity-ng - attached is the > updated port tarball. > > Tests, objections, oks? >
Aaargh... sorry, here's it now. Simon
lincity-ng.tar.gz
Description: application/tar-gz
