On Sun, Oct 18, 2026 at 03:08:43PM -0700, Thomas Frohwein wrote:
> Hello,
> 
> In what might the most surprising port proposal of the year, I'm proud
> to present a new port for wine. This has been a collective effort,
> after some of the prodding at the %gs/gsbase question (see thread [1]).
> The gates swung open with Andrii's software solution to the %gs issue -
> explanation to me: "can't set gsbase, so we are emulating %gs prefix on
> commands". Overall, the heavy lifting was done by Andrii and Fabien - kudos.
> 
> Turns out there is a ground-swell with interest in wine [2], different
> than even 5-10 years ago because a lot of Windows software has since
> moved to being 64bit.
> 
> We have since tested several dozens of 64-bit Windows software, mostly
> successfully. See screenshots at [3][4][5], livestream recordings at
> [6] for example. Even the Remaster of The Witcher 3 which released just
> last month runs, and runs well (requires adding in vkd3d-proton; see
> README; livestream at [7] which looks less fluent than it is due to
> the on-system recording with ffmpeg).
> 
> Biggest limitation is that WoW64 doesn't work, so 32bit Windows
> software is still a no-op. You can check .exe/.dll easily with file(1)
> - if it says something like "MS-DOS executable PE for MS Windows (GUI)
> Intel 80386 32-bit", then it's 32-bit.
> 
> The builtin-tests are disabled for now. Enabling them is pretty
> involved as they need access to the X server and multiple tests still
> hang, however that was not observed in the real life testing with a
> good number of games. This is still being worked on.
> 
> For those who wish to test it, I suggest Notepad++ as a small, fairly
> straightforward piece of 64-bit Windows software [8]. Note that this
> is (as always) run-at-your-own-risk software (see [9]). Consider
> setting up a separate, non-privileged user for this until we can
> explore if some fencing in, potentially with unveil(2) can be done.
> 
> Appreciate testing of the port draft and contributions by: brynet@,
> bentley@, pertho (on irc.libera.chat #openbsd-gaming), vl_ms
> 
> ok?
> 
> [1] https://marc.info/?l=openbsd-tech&m=179067466617674&w=2
> [2] https://marc.info/?l=openbsd-tech&m=179070170845285&w=2
> [3]
> https://old.reddit.com/r/openbsd_gaming/comments/1x4e7fi/some_samples_from_wip_wine_port/
> [4]
> https://old.reddit.com/r/openbsd_gaming/comments/1x5yxpu/more_wineonopenbsd_screenshots/
> [5]
> https://old.reddit.com/r/openbsd_gaming/comments/1x7z2ry/even_more_wineonopenbsd_proof/
> [6] https://video.gamerstavern.online/w/8tjjFRDtGJQZwxfE4ojVoC
> [7] https://video.gamerstavern.online/w/oZcTRKL5JMiU4M4FqGKcNH
> [8]
> https://github.com/notepad-plus-plus/notepad-plus-plus/releases/download/v8.9.8.1/npp.8.9.8.1.portable.x64.zip
> [9]
> https://gitlab.winehq.org/wine/wine/-/wikis/FAQ#is-wine-malware-compatible

I've been testing iterations of this port for the past week, and have
played at least one game I own on GOG, "Iratus". Work fine, but have
to set the language to English in the game menus.

An incredible amount of effort by Andrii, fabien@ and others. While
there are some rough edges, there's nothing that can't be cleaned up
in-tree.

port builds on amd64 (tested on Intel 11th Gen w/ IBT), runs, it will destroy 
your
productivity successfully (thanks a lot thfr@!)

ok brynet@

-Bryan.

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