On Wed, Aug 27, 2008 at 12:13:40PM +0200, Roberto Fernandez wrote:
> On Wed, Aug 27, 2008 at 11:30:32AM +0200, Paul de Weerd wrote:
> > Anyway .. thanks for the port, my meager laptop (with ATI Radeon LW
> > RV200 Mobility 7500 M7) seems to have no problems running this at a
> > semi reasonable speed. Smoother than games/quake2, with lots of
> > options turned down.
> > 
> > Sadly, unlike the statement on the website ("I think the mouse doesn't
> > suck anymore also, though still, your mileage may vary."), mousing
> > around was horrible (jumping all over the place, uncontrollable). As
> > this is the only way for me to play, I can't really play right now.
> 
> Same here, a work around is to seta in_nograb to "1" in q3config.cfg.
> But this results in a windowed q3 :(
> 
> The problem seams to be related to SDL...
> btw, I thought this was due to my 16:10 display...

this problem definitely seems to be related to SDL. i suffer from lagged
mouse in every single dri-available game i've tried in ports, be it even
zsnes (the gui interface, mouse lags) to quake2, prboom set to gl mode, the
list goes on. all these games seem to have SDL in common. there is only ONE
opengl game that i can play with no mouse lag-- its not in ports (yet, i'm
working on it), and that is tyr-quake. tyr-quake is a very stable quake1
codebase that is conservative to maintain 100% original look and feel, and
surprise surprise it seems to not use sdl at all, especially for input.

-ryan

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