On Mon, Jan 19, 2009 at 07:08:36AM +0200, Antti Harri wrote:
> On Sun, 18 Jan 2009, Matthias Kilian wrote:
>
>>      [X] arm by me (fps really sucks on zaurus)
>
> For people testing without acceleration this might speed
> things up in software mode:
>
> http://openarena.wikia.com/wiki/FAQ#I_have_no_3D_card_.2F_No_OpenGL_acceleration_.21
>
> +set r_allowSoftwareGL 1 +set r_mode 0 +set r_lodbias 4 \
> +set r_textureMode GL_NEAREST_MIPMAP_NEAREST +set r_picmip 2 +set \
> r_vertexLight 1
>
> -- 
> Antti Harri
>

I have been using ioquake3 with Quake 3 Arena for some time with
an Ati X800 as well as an X1950 Pro on an Intel Dual Core. I get 
stuttering/distortion in sound every 3-5 minutes or more often 
which is  quite annoying.

I tried different graphic settings from 1280x1024 with every knob
to max to 600x800 with r_picmip 10 and r_vertexlight 1. timedemo
gives 370 FPS, in game i have set it to com_maxfps 85. The stuttering
still continues.
The bugs in the audio code of ioquake3/quake3 are well known and
fixed in more advanced engines like cnq3 from promode.org 
and the upcoming QuakeLive.
I backported the audio fixes from cnq3 (a ioquake3 fork) but the 
symptoms are still there.
However, i remember to have running Quake 3 under Linux on a
400 Mhz AMD K2 and a 3dfx card (later Ati 9200 with the x11-radeon driver)
as well as on a laptop with Windows XP and a 8mb Ati mobility card
without any issues regarding sound.

That of course where the days before ioquake3's switch to SDL:)
Another SDL-based engine, Darkplaces (for Quake I) shows the same symptoms.

Basically i think that load alone is not the issue here since reducing
the graphics to the bare minimum doesn't help.

Forgot to say, since ca. 2 months i was forced to use aucat since useing
libsndio without aucat produces distortion. I'm at work now so no
dmesg, sorry. Soundcards i used where mainly 2 different soundblaster cards
and 1 azalia. 
Btw., emu(4) and aucat proved to be an excellent solution so far 
(beside the stuttering), no noticable latency. 

Alf

Allthough i do not have a radeon in that machine at the moment i
can plug in one any time for testing, i would love to get this 
working.

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