Sorry for not getting back to you earlier. Attached is the backtrace on sparc64.
// Alex
This GDB was configured as "sparc64-unknown-openbsd4.4"...
(gdb) start
Breakpoint 1 at 0x12a4b8: file OsFreeDesktop.cpp, line 57.
Starting program: /usr/local/bin/numptyphysics
main (argc=1, argv=0xffffffffffff7108) at OsFreeDesktop.cpp:57
57 npmain(argc,argv);
(gdb) bt full
#0 main (argc=1, argv=0xffffffffffff7108) at OsFreeDesktop.cpp:57
No locals.
(gdb) c
Continuing.
Program received signal SIGBUS, Bus error.
0x000000000014091c in b2PairManager (this=0x4d4f4004)
at Box2D/Source/Collision/b2PairManager.cpp:78
78 m_pairs[i].userData = NULL;
(gdb) bt full
#0 0x000000000014091c in b2PairManager (this=0x4d4f4004)
at Box2D/Source/Collision/b2PairManager.cpp:78
i = 0
#1 0x000000000012f32c in b2BroadPhase (this=0x4d4f4004,
worldaa...@0xffffffffffff6a50, callback=0x4075f2a8)
at Box2D/Source/Collision/b2BroadPhase.cpp:68
d = {x = 0, y = 4.98500718e-39}
#2 0x00000000001380e0 in b2World (this=0x40746000,
worldaa...@0xffffffffffff6a50, gravi...@0xffffffffffff6a40, doSleep=true)
at Box2D/Source/Dynamics/b2World.cpp:59
mem = (void *) 0x4d4f4004
bd = {massData = {mass = -nan(0x7fffff), center = {
x = -nan(0x7f6121), y = -3.11687118e-15}, I = 1.43043748e-38},
userData = 0xffffffffffff6121, position = {x = -3.11687118e-15,
y = 1.43043748e-38}, angle = 0, linearDamping = 0, angularDamping = 0,
allowSleep = 80, isSleeping = false, fixedRotation = 197, isBullet = false}
#3 0x0000000000110270 in Scene (this=0xffffffffffff6d00, noWorld=false)
at Game.cpp:534
worldAABB = {lowerBound = {x = -100, y = -100}, upperBound = {
x = 100, y = 100}}
gravity = {x = 0, y = 10}
doSleep = true
#4 0x0000000000110a20 in Game (this=0xffffffffffff6cd0, width=800,
height=480) at Game.cpp:1018
No locals.
#5 0x000000000010f4f8 in npmain (argc=1, argv=0xffffffffffff7108)
at Game.cpp:1550
game = {<GameControl> = {_vptr.GameControl = 0x25f2c8,
m_quit = false, m_edit = false, m_refresh = true, m_fade = false,
m_colour = 2, m_strokeFixed = false, m_strokeSleep = false,
m_strokeDecor = false, m_levels = {m_levels = {m_data = 0x49854050,
m_size = 0, m_capacity = 0}}, m_level = 0},
m_scene = {<b2ContactListener> = {_vptr.b2ContactListener = 0x25f310},
m_world = 0x0, m_strokes = {m_data = 0x49854110, m_size = 0,
m_capacity = 0}, m_title = {static npos = 0,
_M_dataplus = {<std::allocator<char>> = {<No data fields>},
_M_p = 0x4e618ed8 ""}, static _S_empty_rep_storage = {0, 0, 3, 0}},
m_author = {static npos = 0,
_M_dataplus = {<std::allocator<char>> = {<No data fields>},
_M_p = 0x4e618ed8 ""}, static _S_empty_rep_storage = {0, 0, 3, 0}},
m_bg = {static npos = 0,
_M_dataplus = {<std::allocator<char>> = {<No data fields>},
_M_p = 0x4e618ed8 ""}, static _S_empty_rep_storage = {0, 0, 3, 0}},
m_bgImage = 0x0, static g_bgImage = 0x0, m_protect = 0},
m_createStroke = 0xffff00000000, m_moveStroke = 0xffffffffffff6d68,
m_overlays = {m_data = 0xa76098204f3a8383, m_size = 0, m_capacity = 0},
m_window = {<Canvas> = {_vptr.Canvas = 0x0, m_state = 0xffffffff,
m_bgColour = 0, m_bgImage = 0x105398, m_clip = {tl = {x = 0,
y = 1172733952}, br = {x = 0, y = 4631104}}}, <No data fields>},
m_pauseOverlay = 0x0, m_editOverlay = 0xffffffffffff6e28, m_recorder = {
m_running = false, m_log = {<Array<DemoEntry>> = {m_data = 0x4883c158,
m_size = 0, m_capacity = 1342227712}, <No data fields>},
m_lastTick = 0, m_lastTickTime = 1216594264}, m_player = {
m_playing = false, m_log = 0x9a, m_index = 0, m_lastTick = 0,
m_lastTickTime = 0}, m_os = 0x0}
thumbnailMode = false
files = {m_data = 0x49854030, m_size = 0, m_capacity = 0}
rotate = false
width = 800
height = 480
#6 0x000000000012a4d0 in main (argc=1, argv=0xffffffffffff7108)
at OsFreeDesktop.cpp:57
No locals.
(gdb)