FWIW, pingus' memory leak happens on -current too.
Watch 'top' to see it.
I've got 'SIZE 100M' after the first five levels.
I said it was "unplayable" because I had to restart the
program every couple of levels to free memory.
The recipe works on -current.
On Wed, Mar 18, 2009 at 8:58 AM, x wrote:
> pingus-0.7.2 is unplayable because it eats memory and crashes
> with a large corefile after a while.
>
> Recipe for playing the latest version on OpenBSD 4.4:
>
> Checkout ports/games/pingus from HEAD and 'make depends'.
> Install ports/devel/subversion.
>
> As any user:
> svn co -r3985 svn://svn.berlios.de/pingus/trunk/pingus/
> # head is broken at the moment
> cd pingus
> LOCALBASE=/usr/local
> X11BASE=/usr/X11R6
> scons configure \
> CPPFLAGS="-I${LOCALBASE}/include \
> -I${X11BASE}/include \
> -I${LOCALBASE}/include/libpng" \
> LINKFLAGS="-L${LOCALBASE}/lib -lz \
> -L${X11BASE}/lib" \
> with_xinput=1 \
> with_linuxusbmouse=0 \
> with_wiimote=0 \
> with_linuxevdev=0
> scons
> ./pingus