http://theapt.org/openbsd/ports/marathon-evil.tgz

Marathon EVIL is a scenario for Marathon Infinity, originally released
in 1997. It features 17 new solo levels; 22 new network maps; and new
enemies, sounds, textures and weapons. A chief difficulty is the low
amounts of ammunition available, resulting in a greater reliance on
melee weapons, such as fists or staff.

Storyline
Marathon Evil is a sequel to a Marathon 2 single player mission called
"Siege of Nor'khor" by the same author. In this new installment the
player must trace the ship that he had disabled, but which had
mysteriously vanished before its complete destruction. After finding it
crashed on a small abandoned moon, the player finds another much older
Pfhor ship hidden at the bottom of a lake, and, visiting it,
inadvertently awakens a very ancient, taboo superior caste of the Pfhor
called the Mystiques, which remained hidden for eons while watching over
the lower castes of their race, regarding them as their young and naive
offspring and helping them behind the scenes on occasions. The player
must then infiltrate the Mystiques' moon and stop them from going back
in time, or else they will be able to intervene and help the Pfhor
enslave both the humans and the S'pht.



OK?

-- 
All programmers are playwrights and all computers are lousy actors.

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