If anyone wants to try this but finds it is a bit slow even with all the options turned off, try adding these as well to the oolite clause in ~/GNUstep/Defaults/.GNUstepDefaults:
"max-texture-size" = 64; "texture-anisotropy-scale" = 0; "use-texture-lod-bias" = NO; This makes it work better for me at 640x480. On Wed, Mar 31, 2010 at 10:05:32PM +0100, Nicholas Marriott wrote: > > And here's a version that actually lets you save your game... > > > On Wed, Mar 31, 2010 at 01:21:02AM +0100, Nicholas Marriott wrote: > > Hi > > > > Port attached of elite-a-like oolite, http://www.oolite.org. > > > > This is quite a large program and mostly ObjC so comments very welcome. > > > > It uses its own internal spidermonkey because it needs a later version > > than the current release. > > > > Note that gnustep-base seems to be missing a dependency on devel/libffi > > so you may have to install that manually. > > > > Only tested a bit on amd64, there may be problems on i386 and I'd be > > surprised if it worked on anything else first time. > > > > I have to reduce the detail settings (after starting press N, space, F2) > > and my screen size or it is too slow but YMMV. > > > > Comments, etc? > >