If anyone wants to try this but finds it is a bit slow even with all the
options turned off, try adding these as well to the oolite clause in
~/GNUstep/Defaults/.GNUstepDefaults:
"max-texture-size" = 64;
"texture-anisotropy-scale" = 0;
"use-texture-lod-bias" = NO;
This makes it work better for me at 640x480.
On Wed, Mar 31, 2010 at 10:05:32PM +0100, Nicholas Marriott wrote:
>
> And here's a version that actually lets you save your game...
>
>
> On Wed, Mar 31, 2010 at 01:21:02AM +0100, Nicholas Marriott wrote:
> > Hi
> >
> > Port attached of elite-a-like oolite, http://www.oolite.org.
> >
> > This is quite a large program and mostly ObjC so comments very welcome.
> >
> > It uses its own internal spidermonkey because it needs a later version
> > than the current release.
> >
> > Note that gnustep-base seems to be missing a dependency on devel/libffi
> > so you may have to install that manually.
> >
> > Only tested a bit on amd64, there may be problems on i386 and I'd be
> > surprised if it worked on anything else first time.
> >
> > I have to reduce the detail settings (after starting press N, space, F2)
> > and my screen size or it is too slow but YMMV.
> >
> > Comments, etc?
>
>