On Sat, 3 Apr 2010 12:34:30 +0200 Landry Breuil <[email protected]>
wrote:

> On Sat, Apr 03, 2010 at 12:12:54AM -0700, J.C. Roberts wrote:
> > This is a simple minor update for games/zoom. It fixes a few bugs
> > in the handling of various z-code versions.
> > 
> > tested i386.
> 
> segfaults when ran over X forwarding, but previous version segfaults
> too.. i suppose it's expected with all those crusty old software.
> 

I haven't been able to recreate the segfault you mentioned.
What kind of X forwarding are you using?

I just tried a simple:
        $ ssh -Y [email protected] 'zoom ZorkI.z3'
        [email protected]'s password: 

And it works fine?

If you do not give zoom an input file, the interpreter within the
program "panics" but the program itself shows its "usage" and properly
exits on error.

As for ancient and crusty, yep. It doesn't get much worse. The games
played through zoom and similar Z-Code interpreters are older than some
of the OpenBSD developers. 

A friend asked me a historical question about games, and the answer
seemed to be Zork (1977-1979) or the vax port of it, called Dungeon. I
really don't know enough about Z-Code or its interpreters (e.g. zoom). 

> > +PKGNAME=           ${DISTNAME}
> 
> Unneeded... as stated hundreds of times here :)
> 

Crap! I remembered to delete the patch level, but I forgot to delete the
whole line.

jcr

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