On 2010-06-06 00:20:08, Anthony Bentley <[email protected]> wrote: > Hi guys, > > $ cat pkg/DESCR > Gambatte is an accuracy-focused, cross-platform Game Boy Color emulator. > It is based on hundreds of corner case hardware tests, as well as > previous documentation and reverse engineering efforts. > > Supposedly there's a qt frontend in there, but I can't get it to build > (not even on Linux last time I tried it), so the port's just SDL for now. > > If you need a demo to test it with, allow me to recommend > http://www.pouet.net/prod.php?which=16402 ;) > > Thanks, and comments appreciated, > --Anthony J. Bentley >
Works for me on i386 with one minor exception. No problems with sound stuttering or video framerates (so long as it has enough CPU). Joystick support works. Through trial and error I was able to get: uhidev1 at uhub3 port 2 configuration 1 interface 0 "Gravis GamePad Pro USB" rev 1.00/2.00 addr 2 uhidev1: iclass 3/0 uhid0 at uhidev1: input=4, output=0, feature=0 To work with the command "gambatte_sdl -i js0b9 js0b8 js0b2 js0b1 js0a1- js0a1+ js0a0- js0a0+ <ROMFILE>" but other gamepads will no doubt be different. The only problem I had was that gambatte segfaults if I try to run it with --video-filter 3. Any other video filter works fine. It's just the 2xSaI filter that has the problem. Other than that I didn't run into any problems. Thanks for the port! -- Bryan
