I was proposing this because 0ad already has a launcher script.

Anyways, as it segfault at start it is pretty obvious you have to bump them
;)


2014-07-20 4:00 GMT+02:00 Anthony J. Bentley <anth...@cathet.us>:

> Jonathan Armani writes:
> > Hi,
> >
> > Works smoothly on my amd64 too but need an ulimit -d bump to not segfault
> > at start.
> >
> > Maybe the launcher could be adjusted like chrome to handle it ? Or a
> readme
> > ?
>
> I sympathize but I really don't think this is practical. It would take a
> lot of effort to shim in wrapper scripts for every app in the ports tree
> that needs bumped limits to use--openttd, supertuxkart, widelands... and
> who's going to keep the necessary memory values up to date? Do we provide
> a wrapper for firefox since it lasts a lot longer without crashing if you
> bump limits (but not too high or it hits swap eventually)...?
>
> We used to do something similar with VMEM_WARNING for builds, but in the
> end it was just more practical to assume a builder has set appropriate
> limits for the task at hand, and I think that's the way to go for
> playing games as well.
>
> --
> Anthony J. Bentley
>

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