I was proposing this because 0ad already has a launcher script. Anyways, as it segfault at start it is pretty obvious you have to bump them ;)
2014-07-20 4:00 GMT+02:00 Anthony J. Bentley <anth...@cathet.us>: > Jonathan Armani writes: > > Hi, > > > > Works smoothly on my amd64 too but need an ulimit -d bump to not segfault > > at start. > > > > Maybe the launcher could be adjusted like chrome to handle it ? Or a > readme > > ? > > I sympathize but I really don't think this is practical. It would take a > lot of effort to shim in wrapper scripts for every app in the ports tree > that needs bumped limits to use--openttd, supertuxkart, widelands... and > who's going to keep the necessary memory values up to date? Do we provide > a wrapper for firefox since it lasts a lot longer without crashing if you > bump limits (but not too high or it hits swap eventually)...? > > We used to do something similar with VMEM_WARNING for builds, but in the > end it was just more practical to assume a builder has set appropriate > limits for the task at hand, and I think that's the way to go for > playing games as well. > > -- > Anthony J. Bentley >