On Sat, 28 Nov 2015 11:45:26 +1100 Jonathan Gray <j...@jsg.id.au> wrote:
> On Fri, Nov 27, 2015 at 09:26:50PM +0100, Adam Wolk wrote: > > On Thu, 5 Nov 2015 11:57:35 +1100 > > Jonathan Gray <j...@jsg.id.au> wrote: > > > > > On Wed, Nov 04, 2015 at 07:02:03PM -0500, Ted Unangst wrote: > > > > quake2 on amd64 current. > > > > > > > > This problem was also reported two years ago, but the "fix" was > > > > apparently to use a different port which wasn't committed? > > > > > > > > http://marc.info/?l=openbsd-ports&m=137740862509593&w=2 > > > > > > I think we should just drop the quakeforge ports and add > > > quakespasm for quake1 and Yamagi Quake II. > > > > > > I've attached the yquake2 port again, there is some clipping in > > > the sound but that seems to be a problem found with other users > > > of openal as well so it's probably a bug in the openal sndio > > > backend. > > > > I second this opinion. The quake 2 port is failing for me with the > > same sndio error on -current amd64. I'm currently trying out > > yquake2 which already looks far more promising apart from the weird > > decision to provide binaries as: > > > > @bin share/yquake2/q2ded > > @bin share/yquake2/quake2 > > That's because it has to run relative to the data files scripts > in ${LOCALBASE}/bin could be added as > > #!/bin/sh > cd /usr/local/share/yquake2 > exec /usr/local/libexec/quake2 "$@" > > > > > I also wasn't able to get quake 1 running with anything available in > > the ports tree, am I missing something? > > games/quake is an old version of quakeforge, quakespasm seems to > work well here: > > https://github.com/jasperla/openbsd-wip/tree/master/games/quakespasm I got both ports working (yquake2 & quakespasm) with my data files on amd64 -current snap from 25th November. I used the openbsd-wip port for quakespasm. I would really love to see both included in the ports tree. Don't know why anyone would ever want the old ports as they seem to be defunct. Regards, Adam