On Wed, Oct 19, 2016 at 10:41:27PM -0700, Jeremy Evans wrote:
> Update to the latest medafen release.  The major change in this update
> is the addition of Saturn support, which I tested and does appear to
> work (at least with Shanghai Triple Threat).
> 
> Changelog:
> 
> Added experimental Sega Saturn emulation.
> 
> Low-accuracy "snes_faust" SNES emulation module is now compiled in and
> available by default(but not used by default, except for SPC playback).
> 
> The version is now displayed in the upper right corner of the F1 help
> screen.
> 
> Scrolling in the netplay and cheat consoles is now done in visible line
> units, instead of internal line units as before, and when a console is
> not scrolled all the way down, a green indicator arrow will now be drawn
> in the lower right corner.
> 
> Revamped the layout of the debugger's memory editor.
> 
> MD: Replaced old 68K emulator with new 68K emulator developed for Saturn
> emulation. Fixes major issues in "Double Clutch", "James Pond 3", and
> "Sub-Terrania". However, timing is currently a bit off with the new 68K
> emulation code, so there may be some regressions.
> 
> MD: Implemented kludge to fix a startup lockup in "Turrican".
> 
> NES: Implemented kludge to fix a minor Zelda 2 title screen glitch, a
> status bar glitch in Burai Fighter, and scrolling in the second stage of
> The Young Indiana Jones Chronicles.
> 
> NES: Enabled SSE2 support in the audio resampler(though not used on all
> CPUs with SSE2 support, mostly just newer ones).
> 
> NES, PCE, PC-FX: Added ARM NEON support to the audio resamplers(when
> compiled with -mfpu=neon or similar).
> 
> PCE, PC-FX: Added AVX support to the audio resampler.
> 
> PS1: Enabled emulation of a rarely-used CDC feature; fixes lockup bug in
> "Fantastic Pinball Kyutenkai".
> 
> PS1: Reordered CPU class data layout for a small performance boost on
> ARM CPUs.
> 
> SNES: Updated libco, for ARM support.
> 
> 
> Only significant ports changes are the setting of USE_WXNEEDED, as
> apparently mednafen uses W|X mappings, pointed out by brynet@.  I also
> had to remove the __inline code from the embedded quicklz to get this
> new version to compile.
> 
> Tested briefly on amd64, compiles on i386.  I'll try to do the hard work
> of additional testing this weekend, but assuming no problems I'll commit
> unless I hear objections.
> 
> Thanks,
> Jeremy
>
> ...

Great! :-)

It works well enough again for me to play SNES SMW. It takes
forever to compile though, heh.

ok brynet@, if it helps (tested on amd64)

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