On Wed, Nov 15, 2017 at 02:09:57AM -0700, Anthony J. Bentley wrote: > Landry Breuil writes: > > On Mon, Nov 13, 2017 at 11:38:48PM -0700, Anthony J. Bentley wrote: > > > Hi, > > > > > > Attached is a port for freedoom. > > > > > > > > > Freedoom is a freely licensed game pack for the Doom engine, split in two > > > p > > arts. > > > > > > Phase 1 is the first part of the single-player game, containing four > > > chapte > > rs > > > which are nine levels each, smoothly paced for beginner players. It is > > > compatible with mods for the original Doom and The Ultimate Doom. > > > > > > Phase 2 is the second major part of the single-player game, a massive > > > 32-le > > vel > > > chapter expanding upon the same concepts present in Phase 1, as well as > > > containing additional monsters and the double-barreled shotgun! The > > > levels > > in > > > this game tend to demand more skillful play than the previous chapters. > > > It > > is > > > compatible with mods for Doom II. > > > > > > FreeDM is a fast-paced competitive deathmatch game, part of the Freedoom > > > project. Rather than the usual single-player focused levels, these contain > > > no monsters and are intended for deathmatch only. It is compatible with > > > mod > > s > > > for Doom II. > > > > > > > > > You can run the game with chocolate-doom. > > > > > > ok? > > > > ok (werent there licence issues with this one at some point, which > > required reimplementing/relicencing some bits ? or all this is finally > > over ?) > > I looked but can't find anything like this, except OpenGameArt > pointlessly complaining that it's BSD instead of Creative Commons...
Ah, sorry, that was gzdoom that had licence issues that were finally solved, cf https://github.com/coelckers/gzdoom/commit/c219811a542e0d6aae38b920ae9e257c5c2286c1 and https://forum.drdteam.org/viewtopic.php?t=7613 so many dooms....
