On Wed, Nov 15, 2017 at 02:09:57AM -0700, Anthony J. Bentley wrote:
> Landry Breuil writes:
> > On Mon, Nov 13, 2017 at 11:38:48PM -0700, Anthony J. Bentley wrote:
> > > Hi,
> > > 
> > > Attached is a port for freedoom.
> > > 
> > > 
> > > Freedoom is a freely licensed game pack for the Doom engine, split in two 
> > > p
> > arts.
> > > 
> > > Phase 1 is the first part of the single-player game, containing four 
> > > chapte
> > rs
> > > which are nine levels each, smoothly paced for beginner players. It is
> > > compatible with mods for the original Doom and The Ultimate Doom.
> > > 
> > > Phase 2 is the second major part of the single-player game, a massive 
> > > 32-le
> > vel
> > > chapter expanding upon the same concepts present in Phase 1, as well as
> > > containing additional monsters and the double-barreled shotgun! The 
> > > levels 
> > in
> > > this game tend to demand more skillful play than the previous chapters. 
> > > It 
> > is
> > > compatible with mods for Doom II.
> > > 
> > > FreeDM is a fast-paced competitive deathmatch game, part of the Freedoom
> > > project. Rather than the usual single-player focused levels, these contain
> > > no monsters and are intended for deathmatch only. It is compatible with 
> > > mod
> > s
> > > for Doom II.
> > > 
> > > 
> > > You can run the game with chocolate-doom.
> > > 
> > > ok?
> >
> > ok (werent there licence issues with this one at some point, which
> > required reimplementing/relicencing some bits ? or all this is finally
> > over ?)
> 
> I looked but can't find anything like this, except OpenGameArt
> pointlessly complaining that it's BSD instead of Creative Commons...

Ah, sorry, that was gzdoom that had licence issues that were finally
solved, cf
https://github.com/coelckers/gzdoom/commit/c219811a542e0d6aae38b920ae9e257c5c2286c1
and https://forum.drdteam.org/viewtopic.php?t=7613

so many dooms....

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