I don't now if this error is on my end  but when i try make fetch I
get this output:

make fetch
Fatal: one category in games mystuff should match PKGPATH=dxx-rebirth
(in dxx-rebirth)
Fatal: bogus PKGPATH=dxx-rebirth (no subdirectory) (in dxx-rebirth)
*** Error 1 in /usr/ports/mystuff/dxx-rebirth
(/usr/ports/infrastructure/mk/bsd.port.mk:3520 '.BEGIN': @exit 1)

Mitch

On Sat, Dec 23, 2017 at 4:41 PM, Thomas Frohwein <[email protected]> wrote:
> This works! Played partly into the first level of D2x now. Great job and 
> thanks for fixing this! I bet gog.com will see a spike of their sales of 
> Descent 1 & 2 now ;-)
> --------------------------------------------
> On Sat, 12/23/17, Brian Callahan <[email protected]> wrote:
>
>  Subject: Re: NEW: games/dxx-rebirth
>  To: "Thomas Frohwein" <[email protected]>, "Ports Mailing List" 
> <[email protected]>
>  Date: Saturday, December 23, 2017, 10:49 AM
>
>
>  On 12/23/17 12:37, Brian Callahan
>  wrote:
>  >
>  > On 12/23/2017 12:33 PM, Brian
>  Callahan wrote:
>  >>
>  >> On 12/23/2017 6:00 AM, Thomas
>  Frohwein wrote:
>  >>> Do you like getting
>  disoriented flying through narrow corridors while
>  >>> getting fired at from 6
>  degrees of freedom? Enjoy looking at confusing
>  >>> maps that look like yarn
>  after your cats played with it? Love
>  >>> blowing up
>  >>> reactors that should red
>  balls at you, only to get lost trying to find
>  >>> the exit afterwards and
>  getting blown up with the entire mine? If this
>  >>> sounds fun to you, you
>  have probably played Descent 1 or 2. dxx-rebirth
>  >>> is the official portable
>  version of the open-sourced engine.
>  >>>
>  >>> Note that due to a linker
>  error this is just for Descent 1, not 2 at
>  >>> this
>  >>> point.
>  >>>
>  >>> Incorporated helpful
>  feedback from bcallah@ and did a major clean
>  >>> up since the version he
>  commented on.
>  >>>
>  >>> portcheck and make
>  port-lib-depends-check run cleanly.
>  >>>
>  >>> Main issue (besides
>  eventually fixing build of the d2x part) is the
>  >>> license:
>  >>> The source of the game was
>  released under "Parallax License" which
>  >>> restricts to
>  "NON-COMMERCIAL, ROYALTY OR REVENUE
>  >>> FREE PURPOSES" and the
>  community work around it is GPLv3:
>  >>>
>  >>> https://github.com/dxx-rebirth/dxx-rebirth/blob/master/COPYING.txt
>  >>>
>  >>> Therefore I put CDROM No,
>  PACKAGE_FTP Yes... Would appreciate
>  >>> someone with more
>  experience with license questions
>  >>> commenting on this.
>  >>>
>  >>> Runs well on my
>  amd64-driven Thinkpad x230 in 1366x768.
>  >>> Completed first level
>  without issues. Sound, mouse, keyboard, and
>  >>> flightstick controls are
>  working.
>  >>>
>  >>> Attempts to build with
>  clang failed due to something that appears to
>  >>> be a compiler bug related
>  to unused lambda capture like this here:
>  >>>
>  >>> https://stackoverflow.com/questions/41960347/why-am-i-getting-an-
>  >>>
>  unused-lambda-capture-warning
>  >>>
>  >>> The error is:
>  >>>
>  similar/main/automap.cpp:1155:41: error: lambda capture 'am'
>  is not
>  >>> used
>  [-Werror,-Wunused-lambda-capture]
>  >>>
>  std::sort(range.begin(), range.end(), [am](const Edge_info
>  >>> *const a,
>  >>> const Edge_info *const b)
>  {
>  >>>
>  >>> I'd be happy if someone
>  with more experience knows a better solution.
>  >>
>  >> Yikes. SConstruct is a mess.
>  >
>  > Not your fault, scons is just a
>  mess.
>  >
>  >> Anyhow, I fixed all this up
>  and got Descent 2 working as well. I'll
>  >> send an updated tarball in a
>  bit.
>  >>
>  >> ~Brian
>  >>
>  >
>
>  OK. Here's the fixed port. Now you get
>  both game engines!
>
>  OK?
>
>  ~Brian
>
>
>

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