On Sun, Dec 24, 2017 at 11:23:44PM +0100, Adam Wolk wrote: > On Sun, Dec 24, 2017 at 09:08:57PM +0000, Stuart Henderson wrote: > > On 2017/12/24 21:42, Adam Wolk wrote: > > > On Sun, Dec 24, 2017 at 01:09:45AM +0000, Thomas Frohwein wrote: > > > > Follow up: The music of witchblast is licensed under CC BY-NC-SA. I > > > > grepped through ports and found games/dangerdeep and books/progit that > > > > also are CC BY-NC-SA. > > > > > > > > Based on that I set: > > > > > > > > PERMIT_PACKAGE_CDROM = Non-commercial > > > > PERMIT_PACKAGE_FTP = Yes > > > > > > > > Otherwise bump - it's a neat game with good music, worth a try. > > > > > > The game is indeed amazing, great find thanks! > > > > > > 1. I think it's worth to mention SIL Open Font License in the license > > > comment. > > > That license file is installed along the fonts used by the game. > > > > yep. > > > > > 2. I found the F1 screenshot of the death certificate utility broken. > > > Failed to save image "rip_20171224212927.png" > > > > > > That is because it saves to the current directory in > > > src/WitchBlastGame.cpp: > > > void WitchBlastGame::saveDeathScreen() > > > > > > might be worth patching that so it saves to somewhere in users $HOME? > > > > the most obvious place would be ~/.local/share/witchblast/data, but I don't > > think > > it's needed for import. > > > > I'm attaching a patch doing just that. I did find it cropping the output on i3 > due to the game having issue with determining it's dimensions on a tilling WM. > When launched as a floating window it saves nicely looking death certificates. > > First 3 images on the link below show a tilling WM bug, the other one shows it > working with floating window. People running xfce and other non tilling WM's > won't have the problem so I thikn the patch is worth it. >
and the missing link below... https://imgur.com/a/9q28W