Hi ports --

Valyria Tear is C++03, so let's build it that way.
While here, take back MAINTAINER, since I still work with upstream on this.

OK?

~Brian

Index: Makefile
===================================================================
RCS file: /cvs/ports/games/valyriatear/Makefile,v
retrieving revision 1.18
diff -u -p -r1.18 Makefile
--- Makefile	21 Nov 2017 00:13:01 -0000	1.18
+++ Makefile	8 Apr 2018 00:42:46 -0000
@@ -2,13 +2,14 @@
 
 COMMENT =	free J-RPG game
 CATEGORIES =	games x11
-REVISION =	4
+REVISION =	5
 
 GH_ACCOUNT =	Bertram25
 GH_PROJECT =	ValyriaTear
 GH_TAGNAME =	1.0.0
 
 HOMEPAGE =	https://valyriatear.blogspot.com/
+MAINTAINER =	Brian Callahan <bcal...@openbsd.org>
 
 # Main game is GPLv2+
 # Art/music a variety of CC and GPL.
@@ -37,7 +38,8 @@ RUN_DEPENDS =	devel/desktop-file-utils \
 
 # PCH (Precompiled Headers) are known to be broken so disable
 # the use of PCH.
-CONFIGURE_ARGS+= -DUSE_PCH_COMPILATION=Off
+CONFIGURE_ARGS+= -DUSE_PCH_COMPILATION=Off \
+		 -DCMAKE_CXX_FLAGS="${CXXFLAGS} -std=c++03"
 
 WRKDIST =	${WRKDIR}/ValyriaTear-${GH_TAGNAME}
 

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