Hi ports -- Valyria Tear is C++03, so let's build it that way. While here, take back MAINTAINER, since I still work with upstream on this.
OK? ~Brian
Index: Makefile =================================================================== RCS file: /cvs/ports/games/valyriatear/Makefile,v retrieving revision 1.18 diff -u -p -r1.18 Makefile --- Makefile 21 Nov 2017 00:13:01 -0000 1.18 +++ Makefile 8 Apr 2018 00:42:46 -0000 @@ -2,13 +2,14 @@ COMMENT = free J-RPG game CATEGORIES = games x11 -REVISION = 4 +REVISION = 5 GH_ACCOUNT = Bertram25 GH_PROJECT = ValyriaTear GH_TAGNAME = 1.0.0 HOMEPAGE = https://valyriatear.blogspot.com/ +MAINTAINER = Brian Callahan <[email protected]> # Main game is GPLv2+ # Art/music a variety of CC and GPL. @@ -37,7 +38,8 @@ RUN_DEPENDS = devel/desktop-file-utils \ # PCH (Precompiled Headers) are known to be broken so disable # the use of PCH. -CONFIGURE_ARGS+= -DUSE_PCH_COMPILATION=Off +CONFIGURE_ARGS+= -DUSE_PCH_COMPILATION=Off \ + -DCMAKE_CXX_FLAGS="${CXXFLAGS} -std=c++03" WRKDIST = ${WRKDIR}/ValyriaTear-${GH_TAGNAME}
