On Fri, 02 Nov 2018 21:13:14 -0400 trondd wrote: > A catch up update to Cataclysm DDA. A lot of changes as usual. > Over 2,000 commits. Some highlights I could pick out: > > Mushy food - still edible but not pleasant > Thorned bushes > Tall grass - slows movement > Coal buring steam engines > Have to wield an item to trow it > Nuts added as food > Vehicle bike racks > Hauling items on the ground > Map memory - the areas you've seen are still visible at night and > behind walls Different levels of butchery - quick, field dress, etc > for better yields vs time Auto actions like autosortng > Vermin spawn in dirty areas - mop up your space > Building updates > Scenario updates > UI tweaks > Etc. > > Important iupgrade note: > Bio-mod was obsoleted. If you have a world with it enabled you'll > get a duplicate bionics error when loading a saved world with it > enabled. You can edit your save file and remove the mod. > > Tim.
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Hi ports, Tim,
On amd64, it builds and runs fine.
On i386, it builds without issues, but it segfaults at runtime. I highly
suspect it's once again due to inteldrm issues on that box and not
related to the port itself. I'm leaving a backtrace if needed, it
occurred with:
OpenBSD 6.4-current (GENERIC.MP) #987: Sat Nov 3 11:16:36 MDT 2018
[email protected]:/usr/src/sys/arch/i386/compile/GENERIC.MP
The segfault is reproducible with cataclysm-dda-2018.09.02 as well.
Charlène.
gdb.txt
Description: Binary data
