On Sat, Nov 09, 2019 at 04:16:22PM -0500, Bryan Steele wrote:
> On Sat, Nov 09, 2019 at 12:16:24PM -0500, Brian Callahan wrote:
> > 
> > 
> > On 2019-11-09 12:12 PM, Brian Callahan wrote:
> > > Hi ports --
> > > 
> > > Attached is an update to games/devilutionx. The latest release is 0.5.0
> > > but this update is a good bit past that point. Primarily because brynet@
> > > did a lot of work upstreaming all patches but that came after the 0.5.0
> > > release and I think it makes more sense to remove all our local patches
> > > than cherry pick his improvements (creating more patches...).
> > > 
> > > Really, all this work is brynet@'s; I just get to be the one who swoops
> > > in with the port update.
> > > 
> > > Works well here.
> > > 
> > > OK?
> > > 
> > > ~Brian
> > > 
> > 
> > I should add too that upstream's CMake stuff generates compiler lines that
> > neither ninja, samurai, nor our make understand so I fell back to gmake to
> > build.
> 
> Yeah, I was using gmake directly too, but per upstream wanting to use
> cmake --build, I had to find the magical invocation:
> 
>   cmake -DCMAKE_MAKE_PROGRAM=gmake ..
> 
> For the port, I think this can be added to CONFIGURE_ARGS?
> 
> Either way, it's OK brynet@ :-)
> 
> -Bryan.

Heads up though, as this is an active RE project, you may lose savegames
going forward.. you could try reporting it upstream and they might be
able to help you salvage them, but be prepared to have to start over.

But it's Diablo, so, torture is part of the game.

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