Le Tue, 17 Dec 2019 14:45:43 +0100, Solène Rapenne <[email protected]> a écrit :
> Hi, > > I tried to play jumpnbump in network but it doesn't seem to work. > > Official "website" https://gitlab.com/LibreGames/jumpnbump explains > the network parameters as this > > Player 1: jumpnbump -port 7777 -net 0 <ip_or_hostname_of_player2> > <port_of_player2> > > Player 2: jumpnbump -port 7777 -net 1 <ip_or_hostname_of_player1> > <port_of_player1> > > > if I run > > jumpnbump -port 1234 -net 0 127.0.0.1 1236 > > and run fstat | grep 1234 I have no output while it should listen on > UDP > > if I try running another game with this command: > > jumpnbump -port 1236 -net 1 127.0.0.1 1234 > > nothing happen and I have 2 games running with no connection. > > Any idea why? > found that the game parameter are not in sync with the man page and the project README. I sent a diff upstream to fix this. Game uses TCP port 11111 (hardcoded) and not udp. Network usage looks like the following: Start a server and wait for another 1 player: jumpnbump -server 1 Join a game jumpnbump -connect hostname/ip
