On Fri, Apr 10, 2020 at 02:40:22AM -0500, Paul Valencia wrote: > Hi, > > Here is a new port for the wrath-darkplaces engine [1] > which is used in the game WRATH: Aeon of Ruin. > > Some notes about this: > > - There is no release, so I used GH_COMMIT > > - Pass port-lib-depends-check and portcheck > > - I used games/xonotic as a reference for this port > since it is related to the darkplaces engine. > > - I renamed the binary to wrath as a recommendation > here [2] > > - I tested the three levels of the game on amd64 > > - In the game, I found an issue with the mouse when > you have different artifacts(3+) in your inventory > that only allows you to select the extreme left/right > artifact. > > OK's? Comments? > > [1] https://github.com/KillPixelGames/wrath-darkplaces > [2] https://github.com/KillPixelGames/wrath-darkplaces#running
the port looks fine to me (and works well) altough - README should explain that you need to run wrath binary in a directory where the folder kp1 is available, or that you can use some args for that (at least the game tell you to use -basedir to find the assets) - version maybe be 20200228 instead of adding 0.0.0 as a prefix to commit date?
