On Fri, Apr 10, 2020 at 02:40:22AM -0500, Paul Valencia wrote:
> Hi,
> 
> Here is a new port for the wrath-darkplaces engine [1]
> which is used in the game WRATH: Aeon of Ruin.
> 
> Some notes about this:
> 
> - There is no release, so I used GH_COMMIT
> 
> - Pass port-lib-depends-check and portcheck
> 
> - I used games/xonotic as a reference for this port
> since it is related to the darkplaces engine.
> 
> - I renamed the binary to wrath as a recommendation
> here [2]
> 
> - I tested the three levels of the game on amd64
> 
> - In the game, I found an issue with the mouse when
> you have different artifacts(3+) in your inventory
> that only allows you to select the extreme left/right
> artifact.
> 
> OK's? Comments?
> 
> [1] https://github.com/KillPixelGames/wrath-darkplaces
> [2] https://github.com/KillPixelGames/wrath-darkplaces#running

the port looks fine to me (and works well) altough

- README should explain that you need to run wrath binary in a directory
  where the folder kp1 is available, or that you can use some args for
  that (at least the game tell you to use -basedir to find the assets)
- version maybe be 20200228 instead of adding 0.0.0 as a prefix to
  commit date?

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