Awesome, thanks for the heads up. I will consider the scope of this project
as well.


On Fri, Jun 5, 2020 at 12:30 AM Paco Esteban <[email protected]> wrote:

> Hi Justin,
>
> On Thu, 04 Jun 2020, Justin Noor wrote:
>
> > Hi @ports,
> >
> > Is there anyone working on FreeCAD? It's not in /usr/ports/cad, and I
> > searched the mailing list and did not find anything fruitful. If not,
> would
> > like to give it a shot if possible - this would be my first port. If
> there
> > is anyone working on it, please let me know how I can contribute.
> >
> > Thank you
>
> I kind of started to work on that some time ago.  I have to admit that
> I haven't put a lot of time into it lately.
>
> In any case, this is a huge port, not sure it's the best approach for
> the first contribution.
>
> I would recommend you pick one from here:
>
>
> https://portroach.openbsd.org/the%20openbsd%20ports%20mailing-list%20%[email protected]%3E.html
>
> And try to update it.  That helps a lot to the project and will help you
> become more familiar with the ports tree.
>
> That said, if you still want to work on FreeCAD, I have a work in
> progress here:
>
> https://git.e1e0.net/openbsd-wip/
>
> I decided to make it public when I started to get a bit bored of it.
> Maybe your contributions make me engage again. ;-)
>
> What you'll find there is a (still) non-functional attempt of FreeCAD,
> and 2 of the non ported dependencies already done (graphics/libvtk and
> math/libmedc).
>
> Keep in mind that this has not been validated, and there are probably
> many errors that should be fixed, but at least the 2 dependencies build
> and install and the freecad port picks them up when attempting to build.
>
> At this point it fails because it lacks coin3D which is not finished.
>
> I also recommend you take a look here:
>
> https://wiki.freecadweb.org/Third_Party_Libraries
>
> That will help you to see the magnitude of the task :-)
>
> Feel free to send your progress here, or to me directly.  I'm also very
> interested to see FreeCAD included in the ports tree, but never worked
> on a c++ graphical port so my progress is slow ...
>
> Cheers,
>
> --
> Paco Esteban.
> 0x5818130B8A6DBC03
>

Reply via email to