"Raymond E. Pasco" <r...@ameretat.dev> writes: > On Sat Aug 1, 2020 at 4:14 PM EDT, Christian Weisgerber wrote: >> I have uploaded the failure logs from early builds at >> http://build-failures.rhaalovely.net/amd64-clang/ > > games/gzdoom may be fixable by updating the port to 4.4.x, which removes > the offending line.
Yeah, I've been looking at updating the port but its a bigger process. They split the music backend to separate project ZMusic project which needs to be built for gzdoom update. timo