"Raymond E. Pasco" <r...@ameretat.dev> writes:

> On Sat Aug 1, 2020 at 4:14 PM EDT, Christian Weisgerber wrote:
>> I have uploaded the failure logs from early builds at
>> http://build-failures.rhaalovely.net/amd64-clang/
>
> games/gzdoom may be fixable by updating the port to 4.4.x, which removes
> the offending line.

Yeah, I've been looking at updating the port but its a bigger
process. They split the music backend to separate project ZMusic project
which needs to be built for gzdoom update.

timo

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