On Mon, 17 Aug 2020 20:18:55 +0200 Omar Polo wrote: > > Thomas Frohwein <tfrohw...@fastmail.com> writes: > > > On Thu, Aug 13, 2020 at 10:09:41PM +0200, Charlene Wendling wrote: > >> Hi, > >> > >> Godot does not build in the current macppc bulk with, as seen on > >> i386: > >> > >> > ./core/safe_refcount.h:139:7: error: large atomic operation may > >> > incur significant performance penalty > >> > [-Werror,-Watomic-alignment] > >> > >> This warning is far from being a rare sight on macppc, with no > >> noticeable impact. > >> > >> This is happening because development C/CXXFLAGS are provided with > >> "dev=yes". This build option overrides the "werror" one [0], so > >> "werror=no" won't do the job. > >> > >> This builds fine on macppc. > > > > Still builds fine on amd64. I'm ok thfr@ with this diff. Curious if > > this fixes i386, too. > > Out of curiosity, I tried this patch on a i686 I have at home. It > compiles fine, but I cannot run it because my "video card driver does > not support any of the supported OpenGL versions."
Thanks for the feedback! Godot requires OpenGL>=2; your card only supports 1.4. > nadeshiko$ dmesg | grep intel > inteldrm0 at pci0 dev 2 function 0 "Intel 82945GM Video" rev 0x03 > drm0 at inteldrm0 > intagp0 at inteldrm0 > inteldrm0: apic 1 int 16, I945GM, gen 3 > inteldrm0: 1024x768, 32bpp > wsdisplay0 at inteldrm0 mux 1: console (std, vt100 emulation), using > wskbd0 >