On Mon, 17 Aug 2020 20:18:55 +0200
Omar Polo wrote:

> 
> Thomas Frohwein <tfrohw...@fastmail.com> writes:
> 
> > On Thu, Aug 13, 2020 at 10:09:41PM +0200, Charlene Wendling wrote:
> >> Hi,
> >> 
> >> Godot does not build in the current macppc bulk with, as seen on
> >> i386:
> >> 
> >> > ./core/safe_refcount.h:139:7: error: large atomic operation may
> >> > incur significant performance penalty
> >> > [-Werror,-Watomic-alignment]
> >> 
> >> This warning is far from being a rare sight on macppc, with no
> >> noticeable impact.
> >> 
> >> This is happening because development C/CXXFLAGS are provided with
> >> "dev=yes". This build option overrides the "werror" one [0], so
> >> "werror=no" won't do the job.
> >> 
> >> This builds fine on macppc.
> >
> > Still builds fine on amd64. I'm ok thfr@ with this diff. Curious if
> > this fixes i386, too.
> 
> Out of curiosity, I tried this patch on a i686 I have at home.  It
> compiles fine, but I cannot run it because my "video card driver does
> not support any of the supported OpenGL versions."

Thanks for the feedback! Godot requires OpenGL>=2; your card only
supports 1.4.

> nadeshiko$ dmesg | grep intel
> inteldrm0 at pci0 dev 2 function 0 "Intel 82945GM Video" rev 0x03
> drm0 at inteldrm0
> intagp0 at inteldrm0
> inteldrm0: apic 1 int 16, I945GM, gen 3
> inteldrm0: 1024x768, 32bpp
> wsdisplay0 at inteldrm0 mux 1: console (std, vt100 emulation), using
> wskbd0
> 

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