Yes Remi - you have understood correctly how the quadgrid function works - I 
will have a play with the quadgrid tomorrow, then let's share notes.

> If I understand you correctly, you would subdivide like you do currently, but 
> the depth of subdivision would be a function of number of points remaining in 
> the square?
> It would be a great feature, at a reasonable cost (you would need to change 
> only a few lines in your code)

I think this is the step where we are either going to get performance lift or 
not

> 
> I'm going to test it tomorrow, I would expect to break the 10 minutes marks 
> (1 core), but I'm not certain

Cool!  

> In fact we could combine our approaches, I'll start thinking about that.
> 
> Cheers,
> Rémi-C
> 
> 
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