I have an application that keeps a database of video footprints, one quadrilateral per frame of video. I consolidate each 5 seconds of video footprints into a single multipolygon in order to speed up queries for video of a specified area. That's typically a union of 150 (30fps) polygons with 4-vertexes. I build this multipolygon with ST_GeomUnion, and it's acceptably fast. So far, so good.

I've been quite surprised by the variance in the number of vertices in the resulting multipolygon - sometimes it's as high as 1200. Usually it's lower than the equvalent set of frame footprints, but not always. This hasn't been a problem for database queries, but now it's time to build a user interface and of course the UI has problems displaying that many vertices. (Actually, the UI is getting the polygons via a SOAP message, and our web server's SOAP infrastructure often just dies when the result is so long.) Eyeballing these consolidated polygons, it looks like keeping only 20-30 vertices would provide an excellent approximation. (It's quite common for the camera to stare at a single point for a long time, in which case all the frames are in about the same location.) This seems like the sort of thing PostGIS would be able to do but I haven't been able to figure it out from the docs. Does anyone know if this is possible?

(I've been told the footprints have to consider every frame, so building the union with one frame per second or similar is out.)

Thanks,
Dan

_______________________________________________
postgis-users mailing list
[email protected]
http://postgis.refractions.net/mailman/listinfo/postgis-users

Reply via email to