Chris, generally I agree (especially if the code is written in Java...
8^). After I posted this I started thinking that probably a few more
minutes/hours/days splunging through the C code would no doubt reveal
much about how it actually works. At the moment however I can't even
tell if it is memory-only or whether it uses external files to hold
intermediate results!
I look forward to some cleverer programmer than me figuring out how to
integrate the Grass code with PostGIS...
Chris Hermansen wrote:
Martin, Martin, Martin: code is the best documentation there is! and
besides, it's not written in Perl so how bad can it be :-)
Martin Davis wrote:
Have you looked at the code? I rest my case....
Paul Ramsey wrote:
On Thu, Jan 29, 2009 at 8:42 AM, Martin Davis
<[email protected]> wrote:
The basic approach to computing polygon overlays has been
well-understood
for a long time (although this does not imply well-documented!). The
implementation however is quite tricky, especially if performance and
robustness is required. There is a notable lack of open-source
existing
implementations - which should be an indication of just how
difficult this
really is.
I believe the vector component of GRASS includes overlay (and of
course the raster component does too).
http://grass.itc.it/grass64/manuals/html64_user/v.overlay.html
P.
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Martin Davis
Senior Technical Architect
Refractions Research, Inc.
(250) 383-3022
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