On Tue, Feb 19, 2013 at 8:30 PM, Peter Saint-Andre <[email protected]> wrote:
> On 2/19/13 3:46 PM, Nico Williams wrote:
>> On Mon, Feb 18, 2013 at 11:05 PM, Peter Saint-Andre
>> <[email protected]> wrote:
>>> IMHO this is similar to the previous discussion about naming
>>> needing to include space characters (after all, your name is
>>> "Chris Newman", not "ChrisNewman"). After much discussion,
>>> participants in the PRECIS WG concluded that it would be safer
>>> to disallow space characters in the NameClass, and that
>>> application protocols would need to define their constructs as a
>>> space-separated series of NameClass instances. And in fact
>>> that's what we've done in draft-ietf-precis-saslprepbis:
>>
>> I think this is a mistake.  There are plenty of online games where
>>  users are allowed to have fairly arbitrary names.  E.g., bzflag
>> (although in recent years I think additional restrictions have been
>>  added on the registration side).  Online gaming is probably a
>> desired customer for SASL -- why not?
>>
>> I think restrictions on user naming should be imposed primarily by
>>  the registrar, not by the client or server software.  We might
>> well advise against allowing whitespace in usernames, and we might
>> need to map different whitespace codepoints to just one, and so on,
>> but not prohibit.
>
> Hi Nico, please (re-)read Section 4.3 of draft-ietf-precis-framework
> before concluding that the participants in the PRECIS WG are utterly
> misguided on the issue of whitespace. :-)

I said what now?  :)

But OK, I read that, and I remain unconvinced.  What am I missing?  If
they did have a clue then they didn't write text that I find
convincing.  Who cares if some devices produce whitespace other than
ASCII space?  That's what mappings are for.  Or maybe I'm missing
something.  Assume I'm partly ignorant here.  What am I missing?

Nico
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