On Jan 26, 2012, at 2:42 PM, Konstantin Tokarev wrote:
> You've skipped second point about Fortran. It's also applicable to D or other 
> languages mixable with C/C++. Your approach seems to be bound to the fact 
> that there's only one "core" compiler, isn't it?

If not opposed to such a mixed-language project feature, but only if it worked 
in all of the supported tools in a reasonable way. Not sure how such a thing 
would be supported in Visual Studio or Xcode. From a Premake syntax perspective 
it would be easy enough (in theory) to allow:

        configuration { "**.d" }
                compiler "some_d_compiler"


>> Supporting PS3 PPU vs. SPU is already on the backlog; I hope to get to it 
>> soon.
> 
> I hope it wouldn't be limited to PS3 by design - e.g, STi7105 board has SH4 
> and ST200 cores which have quite different CPU architectures.

I don't intentionally limit anything by design (only lack of knowledge and the 
occasional brain cramp ;)

-st.




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