On Tue, Oct 03, 2006 at 06:34:21PM +0000, Brian Beesley wrote: > If you don't have access to the hardware - except through a proprietary > driver > which responds only to graphics-specific commands, and doesn't even have a > published API unless you're using the crippled linux version - you're going > to have great problems persuading the thing to do any useful computations - > whatever the capabilities of the thing are.
In all fairness, this is not really true -- using OpenGL as a middle-layer may not be optimal, but it sure isn't hard to get stuff to fly. At least my (single-precision) FFT GPU code is more than twice as fast as FFTW for the same length :-) (Radeon X1300 vs. Athlon 64 3000+, IIRC) /* Steinar */ -- Homepage: http://www.sesse.net/ _______________________________________________ Prime mailing list [email protected] http://hogranch.com/mailman/listinfo/prime
