On Tue, Oct 03, 2006 at 06:34:21PM +0000, Brian Beesley wrote:
> If you don't have access to the hardware - except through a proprietary 
> driver 
> which responds only to graphics-specific commands, and doesn't even have a 
> published API unless you're using the crippled linux version - you're going 
> to have great problems persuading the thing to do any useful computations - 
> whatever the capabilities of the thing are.

In all fairness, this is not really true -- using OpenGL as a middle-layer
may not be optimal, but it sure isn't hard to get stuff to fly. At least my
(single-precision) FFT GPU code is more than twice as fast as FFTW for the
same length :-) (Radeon X1300 vs. Athlon 64 3000+, IIRC)

/* Steinar */
-- 
Homepage: http://www.sesse.net/
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