Convention is very helpful. I think there is a lot of convention in Plone
code. For example the approach to skinning:

* using dtml and dtml variables in the css
* having a "skins" folder as a directory view
* skin layers etc...
* Generic setup profiles and the different xml files for registering items

Perhaps the convention is sometimes understated.

When I need to, I can spend the time and "decipher" these patterns, they are
generally pretty logical. Unfortunately, for someone just getting started it
can be overwhelming.

On Tue, Jun 3, 2008 at 10:28 AM, Dylan Jay <[EMAIL PROTECTED]> wrote:

> André Brown wrote:
>
>> My problem with Plone/Zope dev is that I really don't know where to start.
>>  I need some way to wrap my head around the framework so that I won't have
>> to guess and hack to get something working.
>>
>> There also seems to be no standardization.  There are a dozen ways to do
>> something and it gets confusing.
>>
>
> I think this is a good summary of most things that got said in this thread.
>
> It does seem that some good elemental documentation could help reduce the
> "hurt" of wrapping your head around the framework.
>
> I'm not sure how to solve the standardization problem however. The change
> is so fast that people are inventing new ways to do things before even being
> aware of all the alternatives I feel. and just the framework itself has many
> options for things like how to define an adaptor for instance. Coding
> standards seem out of the question for a volunteer community. how do we
> create standards in such a community?
>
>
>
>
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