Nicholas, I guess that the simplest way of describing it is that: "Anything can happen at any time, anywhere, with any thing" the rules that govern the changes may or may not be changed in real time by the "things" which in turn generate a modified set of rules that may or may not act in the way of the original rules. i.e a Dynamic system
Note that Finite State doesn't mean finite when it comes to reacting to rules or the number of rules, as the rules themselves can become dynamic. Dave -----Original Message----- From: ProFox [mailto:[email protected]] On Behalf Of Nicholas Geti Sent: 19 December 2013 04:35 To: [email protected] Subject: Finite State Machine Do any of you know the Finite State Machine technique for programming? Has anyone used it to do programming? Nick Geti --- This email is free from viruses and malware because avast! Antivirus protection is active. http://www.avast.com --- StripMime Report -- processed MIME parts --- multipart/alternative text/plain (text body -- kept) text/html --- [excessive quoting removed by server] _______________________________________________ Post Messages to: [email protected] Subscription Maintenance: http://mail.leafe.com/mailman/listinfo/profox OT-free version of this list: http://mail.leafe.com/mailman/listinfo/profoxtech Searchable Archive: http://leafe.com/archives/search/profox This message: http://leafe.com/archives/byMID/profox/[email protected] ** All postings, unless explicitly stated otherwise, are the opinions of the author, and do not constitute legal or medical advice. This statement is added to the messages for those lawyers who are too stupid to see the obvious.

