Nicholas,
I guess that the simplest way of describing it is that:
"Anything can happen at any time, anywhere, with any thing" the rules that 
govern the changes may or may not be changed in real time by the "things" which 
in turn generate a modified set of rules that may or may not act in the way of 
the original rules. i.e a Dynamic system

Note that Finite State doesn't mean finite when it comes to reacting to rules 
or the number of rules, as the rules themselves can become dynamic.

Dave

-----Original Message-----
From: ProFox [mailto:[email protected]] On Behalf Of Nicholas Geti
Sent: 19 December 2013 04:35
To: [email protected]
Subject: Finite State Machine

Do any of you know the Finite State Machine technique for programming? Has 
anyone used it to do programming?

Nick Geti


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