I think you need another check in your code so that you jump down if a jump
up would take you over the maximum or a jump down would violate the minimum
value.

Laurie

On 22 September 2014 21:02, Mike Copeland <[email protected]> wrote:

> Thanks Fred! You win! :)
>
>
> Fred Taylor wrote:
>
>> Get the result of your MOD(value,2.50) and subtract it from your value.
>>
>> Fred
>>
>> On Mon, Sep 22, 2014 at 12:41 PM, Mike Copeland <[email protected]> wrote:
>>
>>  I think I'm having an old-timer's spell...
>>>
>>> I have a spinner that I need to force into the following values...
>>> 0 minimum
>>>      2.50
>>>      5.00
>>>      7.50
>>>          etc.
>>> 60.00 maximum
>>>
>>> So, I set
>>>      .KeyboardLowValue and .SpinnnerLowValue = 0
>>>      .increment = 2.50
>>>      .KeyboardHighValue and .SpinnerHighValue = 60.00
>>>      .InputMask = '99.99'
>>> and it works great...IF you use the spinner buttons.
>>>
>>> But if you key in a value like "6.00" then the spinner, dutifully and
>>> accurately, goes through
>>>      3.50
>>>      6.00
>>>      8.50
>>>          etc.
>>>
>>> Now, if you use the spinner buttons to increment all the way down to 0
>>> then it, effectively, does a reset and the incremental values work fine.
>>>      0.
>>>      2.50
>>>      5.00
>>>      7.50
>>>          etc.
>>>
>>> So, I'm going to add a "VALID" check, like
>>>      if mod(this.value,2.50)<>0
>>>              * do something here
>>>      endif
>>>
>>> Which brings me to my Question...
>>> What can I insert in the "* do something here" to bump the value up (or
>>> down) to the next acceptable increment?
>>> So, if the user keys in 6.00, I want it to auto-update to either 5.00 or
>>> 7.50...not picky which.
>>>
>>> What am I missing?
>>> (I've already Googled this for me and read several posts without
>>> success...therefore I awaken the gods of VFP!)
>>> Thanks!
>>>
>>> Mike Copeland
>>>
>>>
[excessive quoting removed by server]

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