Mat,
You are correct - there is no base class in VFP. 

One way around it is to manually code an
"Add_New_Functionality(oCalled_Object)" procedure/function in a .prg along
with any new method/event code you require. In this procedure/function you
can add new properties and also bind new events using Bindevents() in a one
off hit and add different code depending on the base class passed to the
procedure via the oCalled_Object parameter.

Then, call Add_New_Functionality(This) in the init Method of each of your
base classes which will programmatically add the properties and bind the
appropriate methods and then call this in the init() of each of your base
classes.

A bit quirky but it works and is neater than coding each of the base classes
with actual code. Obviously it is no use if you want to set up properties
and/or custom method overloads visually in the design stage as the new
properties/methods won't exist.

Dave Crozier
  

-----Original Message-----
From: [email protected] [mailto:[email protected]] On Behalf
Of Matt Slay
Sent: 21 January 2009 15:10
To: 'ProFox Email List'
Subject: How to have a true BASE class for all my classes?

In VFP, how can I have a structure of my classes wherein I have one class
ground-zero from which all other classes, even of different baseclass type,
will inherit from?

 

For instance, say I want a method or property to be present in all my
classes; every textboxes, every checkbox, every label, containers, etc.

 

Since each class can only be based on a class of the same type, I have no
real ground-zero point at which I can add stuff that will be inherited by
all my classes. So, apparently, I have to add the property or method to each
of my root base classes. Add the new property to my textbox baseclass, add
the new property to my checkbox baseclass, add the new property to my label
base class, blah, blah, blah. Maintaining them in this manner seems to be a
little short of a full OO architecture.

 

>From what little I have learned about C# classes, I think you can indeed
have a one ground-zero object class on which even different class types can
be based.

 



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