Pascal,

Paint is not a js function, paint is the j verb. Does that clarify my problem?

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(B=)

On Mar 22, 2014, at 7:51 PM, Pascal Jasmin <[email protected]> wrote:

> appologies if I misunderstand,
> 
> If your js paint event took the full list of commands, then you wouldn't have 
> these problems, IMO, and would solve the issue of general repaints being 
> sometimes required for other reasons.
> 
> If I understand your design, if the jhrajax received a list, updated the js 
> list, and then called paint (which could have no args, and use a global js 
> turtlecommand list), then that would also work.
> 
> 
> ----- Original Message -----
> From: Brian Schott <[email protected]>
> To: Programming forum <[email protected]>
> Cc: 
> Sent: Saturday, March 22, 2014 5:48:07 PM
> Subject: Re: [Jprogramming] jhs webgl array_buffer
> 
> Joe,
> 
> As it is, J processes all the paints, but the client JS only gets the
> **first** paint -- the only paint JS expects --because that first paint
> contains the jhrajax, like all paints do. J produces a paint for every
> simulated move, but does not know how to batch them together.
> 
> I am assuming that JS has to initiate a request and only expects one
> response for each of its requests. That's right isn't it?
> 
> 
>> 
> 
> 
> -- 
> (B=)
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